I've heard it's atmospheric, to a point, that's probably the best thing it has going for it. But it most other ways it's bland, to subpar, to downright bad.
If you call wrong optics, wrong weapon models, ****ty gameplay, AH-1's flying 3m off the ground and so much more BS atmospheric, then yes it is.
Seriously, the main reason what makes the SP campaign suck so much is that it's a corridor shooter with re-spawning enemies often set in an rather open environment. That makes it's re-spawning corridor-shooter gameplay even more generic and stale.
This and the constant scripting bugs just make the game stale beyond believe. I had to restart a few different missions multiple times because a scripted event didn't play or got screwed by some AI collision.
The first large "firefight" (mission 5 or so) get's old after about 6-7 minutes. It lasts 15 and get's repeated a few times throughout the mission and later on as well. You say that they are not repetetive? You are right, sometimes the Zerg (uh Taliban) are advancing *gasp* uphill!
The game has so many timing flaws that it destroys any possible atmosphere during the "stealth" missions. Your buddies call out contacts around corners/walls/houses/continents before they can even see them. "TWO IN FRONT OF US" is usually being said by a guy behind you, a house, a camel, and a turn in the canyon who has no visual at all, spotting two guys around 3 more turns.
Gaah, even MW2's SP was better and probably more "realistic" than this pile of steaming crap. The fact that MoH tried to sell itself as "realistic" and "authentic" makes it even worse.
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EDIT:I just read through some reviews of the game and only could shake my head at those constant lines like "the game is very realistic" or "the game's blend of realism and action is perfect".
Did I miss the realism bit?
