Jack of all trades, but master of none
The more time goes on, I am beginning to question if a rework for Survivalist is truly necessary.
Do the majority of the players seem to dislike the perk? It seems like most do.
I think it's worth asking players to remember what the perk is intended to be.
It is a highly survivable perk, which holds true to its name. The armor bonuses may not look like much of a benefit on paper but this is the only perk I make it a point to always have armor for later waves. Taking zero damage while having it is very nice, albeit temporary, as it depletes quickly. (especially if you run into a Bloat, or 2)
In relation to survivability, the medic nades almost become a "must pick" with your level 15 skill choices, as they will constantly get you (or your teammates) out of tight situations. The same can be said for the added speed bonus of the melee choice skill at level 10.
The lesser global damage bonus of 15% prevents it from matching any of the pure perks outright in one specific damage type, but in exchange you receive a bonus in EVERY weapon in the game.
I think this point cannot be stressed enough that you have a damage bonus to any weapon. This is the only perk that can say that. Does it make up for a 10% decrease in damage? Not for moments that require spike damage, no. Overall though, this is a very underrated element to the perk.
Let's be honest, if you don't really care for much diversity in your loadouts, this type of perk will never be something you find terribly appealing.
If you want to blow a bunch of things up (constantly), you're going to play Demo. If you want to take out chunks of trash zeds with a single shot, you're going to play Support. The list goes on and on.
So where does this leave the Survivalist, you may ask? I believe there is a gray area out there amongst the player population of people who don't really "love" any particular perk. These were the guys who would always run something off-perk in their loadouts even prior to the perk's existence (I'm also thinking of KF1 and people who always tried to include an M79 or xbow in their loadouts).
If you love being able to contribute and adapt on the fly to any situation, the perk is pretty solid in its current state. There will always be the players who look at the global damage bonus and scott at it, leading them to call the perk trash. I completely understand the logic behind it, but overall I find no real weakness to the perk. It's never a "great" choice, but I also don't believe it's ever a "bad" choice to add to your team composition.
The more time goes on, I am beginning to question if a rework for Survivalist is truly necessary.
Do the majority of the players seem to dislike the perk? It seems like most do.
I think it's worth asking players to remember what the perk is intended to be.
It is a highly survivable perk, which holds true to its name. The armor bonuses may not look like much of a benefit on paper but this is the only perk I make it a point to always have armor for later waves. Taking zero damage while having it is very nice, albeit temporary, as it depletes quickly. (especially if you run into a Bloat, or 2)
In relation to survivability, the medic nades almost become a "must pick" with your level 15 skill choices, as they will constantly get you (or your teammates) out of tight situations. The same can be said for the added speed bonus of the melee choice skill at level 10.
The lesser global damage bonus of 15% prevents it from matching any of the pure perks outright in one specific damage type, but in exchange you receive a bonus in EVERY weapon in the game.
I think this point cannot be stressed enough that you have a damage bonus to any weapon. This is the only perk that can say that. Does it make up for a 10% decrease in damage? Not for moments that require spike damage, no. Overall though, this is a very underrated element to the perk.
Let's be honest, if you don't really care for much diversity in your loadouts, this type of perk will never be something you find terribly appealing.
If you want to blow a bunch of things up (constantly), you're going to play Demo. If you want to take out chunks of trash zeds with a single shot, you're going to play Support. The list goes on and on.
So where does this leave the Survivalist, you may ask? I believe there is a gray area out there amongst the player population of people who don't really "love" any particular perk. These were the guys who would always run something off-perk in their loadouts even prior to the perk's existence (I'm also thinking of KF1 and people who always tried to include an M79 or xbow in their loadouts).
If you love being able to contribute and adapt on the fly to any situation, the perk is pretty solid in its current state. There will always be the players who look at the global damage bonus and scott at it, leading them to call the perk trash. I completely understand the logic behind it, but overall I find no real weakness to the perk. It's never a "great" choice, but I also don't believe it's ever a "bad" choice to add to your team composition.