Zet, I think you're exaggerating just a bit there..... allow me to explain:
If you played RO1 for a while, you would never die without knowing or seeing your opponent and usually you could get at least a shot or 2 off against him. This while it isn't realistic made the outdoor gameplay more vivid.
The same could be said about RO2.
If..... If you played RO2 for a while, you would never die without knowing or seeing your opponent and indeed, you could usually get a couple of shots off at them before dying.
When I ever played any of the RO's.... mod, Ost, Heroes..... right from the start of learning each game, I ended up getting killed from people I never saw and once I got used to the mechanics and the maps, I started to know which direction I was typically getting shot from.
In RO2, it's much the same, and since I have been getting more familiar with each map, I'm usually seeing where the enemy is. Sometimes I hit them.... other times they shoot at me and make my aiming jerk, which causes me to miss, but also jerks their aim due to supression from the bullet that just missed their head..... I've had a few extended firefights because of this and long rang shots, to me at least, are more dynamic and more interesting than what was in RO1.
But overall, I still experience moments in all the RO's where I'm hit by someone I never saw.... it happens.
Next to this in Roost you always saw everything at the same size, in HOS you have a zoom button. This means that unless zoomed in you cannot see long range or hidden enemies.
Now this doesn't make any sense. In RO1, you didn't have a focus/zoom feature. In RO2, if you are not in focus/zoom, then the screen and the scaling of everything on your screen is exactly the same as what existed in RO1. RO2 just gets rid of the disability of scaled down images on your screen and brings things close to a 1:1 scale.
If you couldn't see anything at long range or hidden enemies outside of zooming in in RO2, then by that logic you wouldn't see anything at long range or hidden enemies in RO1..... yet you could in RO1, so this just doesn't make any sense to me.
Making people more prone to play really defensive at long range and just take pot shots rather than try and advance.
Again I am confused on this claim, as I'm always advancing and so is the majority of my team.... otherwise objectives wouldn't be captured and rounds would be won based on lockdown or a team running out of reinforcements. That does happen from time to time, but not as often as a team winning by holding or taking objectives.
I found that in RO1, due to the SMG's and such having really poor accuracy at range, there were many riflemen who would be prone to play really defensive at long range and take pot shots, rather than try and advance, because they had the better accuracy at range. In most maps I played in RO1, riflemen ended up being more of a support class while SMG's and Semi-Autos did the primary attacking.
*shrugs* Different experiences I suppose
While it is actually realistic behaviour it is bad for game play, on fallen heroes more than half the team stays in the sniper buildings taking pot shots. I like battles where people move more and try to cap objectives.
I did find that in the beta and early days of RO2's release, the above was true, and most stayed inside the buildings where it was more safe, however in the last few weeks, I have noticed that the only people I see hiding in the buildings are Marksman, MG's, Commander and Anti-Tank classes.... at best, 5 players from your team, while the rest are out capping objectives and often, the Commander and at least one MG is out in the thick of it trying to cap objectives.
The gameplay has been improving since the early days of RO2.
A lot of people got very good at making themselves hard to hit as well, which brought real firefights to the table. In hos everybody just dies on the first hit.

Again, I'm surprised by these statements from you. Everybody died more often from the first hit in RO1 than they do in RO2.
I've been hit four times before I died (with a bandage resupply)..... unless it's a chest or head shot, I'm usually good to keep going after some bandaging.
Pistols take more than one hit to kill someone, I usually end up having to hit my target 2-3 times with the MKB42 before they drop. Even with the MG34 or DP28, I sometimes need to hit my target 2-3 times before they drop (sometimes, but not often)...... with the rifles, yes, usually one hit will take someone down.... but that's no different than what existed in RO1 or the Mod.
You sure you're playing the same game?
You have no idea what you're talking about.
In RO, i rarely get killed without seeing a muzzle flash.
It is in RO2 that you get killed by helmets sticking out. Either that, muzzle flashes are very lacking.
Again that's false. I can see Russians on Fallen Fighters from the German buildings shooting in their buildings and can target/hit them by tracking their muzzle flashes in the windows..... they're far more noticeable in RO2 than in RO1 and if you can't see muzzle flashes from that distance I described above on FallenFighters, you might want to get your eyes checked
