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Max upgraded 9mm w/ Swat

infntnub

Grizzled Veteran
Sep 25, 2012
2,265
92
48
Pennsylvania
Does anyone dual wield these.. for the entire game? I've been playing around lately and it's pretty fun.

I do have my doubts the 110% damage bonus is working properly with the upgraded 9mm's though. It seems like it would be god tier if it was.. still very effective.

Fun either way.
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,512
128
63
This was really worth the money in June, upgrading and skilling for dual 9mm was super powerful, but expensive, and didn't offer much ammo. It's still expensive and doesn't offer much ammo, but they reduced the damage of the upgrades, and gutted commando and SWAT's skills for 9mms, instead of +110% and +100%, they now both just get +50%.
https://forums.tripwireinteractive....f/2320521-summer-update-second-beta-changelog
Since then, I haven't found it interesting to invest much into the 9mms, only to get 90 rounds per wave.
 

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,481
154
63
Belgium
Azukki;n2327203 said:
This was really worth the money in June, upgrading and skilling for dual 9mm was super powerful, but expensive, and didn't offer much ammo. It's still expensive and doesn't offer much ammo, but they reduced the damage of the upgrades, and gutted commando and SWAT's skills for 9mms, instead of +110% and +100%, they now both just get +50%.
https://forums.tripwireinteractive....f/2320521-summer-update-second-beta-changelog
Since then, I haven't found it interesting to invest much into the 9mms, only to get 90 rounds per wave.
What he said. I really found it to be a stupidly awesome way to cheese the game, but with 90 rounds...You simply don't have enough ammo to make this your primary source of firepower. So I end up neglecting the possible upgrades on the 9mm (except maybe during the very last wave, when I spend all my dosh)
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,265
92
48
Pennsylvania
Azukki;n2327203 said:
This was really worth the money in June, upgrading and skilling for dual 9mm was super powerful, but expensive, and didn't offer much ammo. It's still expensive and doesn't offer much ammo, but they reduced the damage of the upgrades, and gutted commando and SWAT's skills for 9mms, instead of +110% and +100%, they now both just get +50%.
https://forums.tripwireinteractive....f/2320521-summer-update-second-beta-changelog
Since then, I haven't found it interesting to invest much into the 9mms, only to get 90 rounds per wave.
Ok.. that's why it felt lackluster..

I didn't realize the 110 got knocked down on the skill just assumed it was still the same without reading through it on the skill tree.

That is a bummer lol.