Max Ping Limit

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SgtStress

FNG / Fresh Meat
May 15, 2009
177
1
0
Apologies if this has been answered in another thread, is there anyway to set a maximum client ping on the server ? Couldnt see anything relating to this in the .ini file
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
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Amsterdam, Netherlands
There is a max internetclientrate option. Meaning that if a laggy player would be using too much bandwidth due to packetloss his connection would be limited so other players don't lag. Default is set to max 10KB/s per player.

You can try to find a mutator that does what you want maybe one of the ut2004 muts works.
 

SnakeDiver

FNG / Fresh Meat
May 14, 2009
24
0
0
Wait .. wait .. wait.

Here is how it works: The Unreal Engine uses a UDP protocol. UDP is a connectionless protocol. The UE fires off a packet into etherspace and forgets about it. If the client doesn't receive it, they'll have to wait for the next one (the UE wouldn't even know if the client received it.. it doesn't care).

UE compensates for this by the Client application predicting (based on motion and your current actions) where your character will be in the world, and moves you to that location. This may not be correct as the Server takes president over this, and that's why on really laggy servers you'll be jumping all over the map (as the Server tells the client "No, you're actually here").

Anyways, what I'm saying is that one person with a 200 ping will really only affect that one person. It won't affect your gameplay / ping, though they may seem jumpy. In other words, STOP KICKING PEOPLE FOR HIGH PING.

Cheers,
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
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Waterproof
www.ro50pc.net
Here. Here, SnakeDiver.


UDP, UDP, UDP. Hardly the protocol to "lag" a server ;)
Been fighting that since the MOH:AA days.

They'll be affected and you'll see them "warp" around the map, but as far as server performance goes....its a wive's tale.
 

Packhead

FNG / Fresh Meat
May 15, 2009
21
0
0
Here. Here, SnakeDiver.


UDP, UDP, UDP. Hardly the protocol to "lag" a server ;)
Been fighting that since the MOH:AA days.

They'll be affected and you'll see them "warp" around the map, but as far as server performance goes....its a wive's tale.


Hah, feel like I've been fighting that forever, too. Only reason I kick high pings on my TF2/L4D boxes is so that they don't waste a slot when they can't get a good experience in the game... People just assume that because one person lags the whole thing is down the crapper, as if they were all talking to each other directly.

:rolleyes:
 

Dr.Stinglock

FNG / Fresh Meat
May 13, 2009
153
1
0
www.hellrazor.net.au
. It won't affect your gameplay / ping, though they may seem jumpy. In other words, STOP KICKING PEOPLE FOR HIGH PING.

Cheers,

I'm sure you enjoy playing with people from other countries but for me it's seriously annoying to find the majority of my local servers full of people with 300-350+ ping and unable to speak english.

Not everyone kicks the high pingers because they think they 'lag' the game, some people actually prefer playing with people that share the same first language and are able to communicate. Instead of getting some playing connecting over a few continents and with many language barriers ensuring your 6 playing co-op match ends up being a 3 man team.