Matriarch

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xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
Background story:
Kevin Clamely's wife. After trying to divorce Kevin, He decided to get revenge on his wife by sending a siren to kill her. Little did Kevin know that his wife survived the attack. The wife was bit by the Siren during the fight causing her to fall into a state of comatose. The wife's body started to change. The change caused her brain capacity to increase ten fold allowing her to remember everything that has happened to her and developed a "hive mind" that allows her to connect to mind of the specimens allowing to pin point where the specimens are.... And kill them.

Powers/Abilities
-Charging shoulder tackle: She charges at the player and hits them with her shoulder similar to a football player. She keeps moving through out the attack.

-Scream: She unleashes a scream that can detonate explosives. Similar to the siren but instead of a sphere surrounding the her. It only affects the area in front of her. Little damage to players. Used only to detonate grenades.

-High Jump: She can leap a long distance to close the gap between her and the players or to escape.

-Grab and bite: She grabs the player like the clot and bites the player. After biting the player she is locked in a chewing animation for a few seconds.


Weaknesses:
-No good ranged attack.
-Cannot turn invisible
-DOES NOT HEAL
-Always makes a sound so players can know the location of the boss
-Has a weakness to melee damage.
-Will kill specimens on her line of sight.
-A siren scream will cause her to stop for a few seconds.

Strengths:
-Powerful close range attacks.
-Resistant to damage
-Able to detect pipebombs within a few feet away from her.
-Can leap to close the distance.
-High HP
-Very fast runner. Almost as fast as an enraged scrake.
-Always on the move.

Boss behavior:
-She is only aggresive during the first "phase" of the fight and after taking some damage she changes to a defensive behavior.
-If cornered she will use the tackle to escape and run away.
-During the "aggresive" phase she will be fighting a hit-and-run style of tactic. She will hit the player and run around for a few moments then attack again. She will kill specimens around her during this phase.
-During the defensive stage she will avoid the players and she will stop killing the specimens around her. (I suggest that during this time specimens up to the siren will spawn. No scrakes, husks and FP's though)
-She will make sounds during the whole match so that the players know where she is.
-She can hear the beeps of the pipebombs allowing her to avoid the pipebombs or detonate it.


Game balance:
Since this boss is obviously very powerful, the game will take into account some variables to decide if it will allow the spawn of this boss.

-The collective damage the team acquired during the whole wave
-The speed the team cleared the waves
-The damage the team deals.
-The number of high level players in the game (minimum of level 4)

Example:
-A six player team managed only to lose 120hp and cleared the 10 waves in less than 18 mins and they have 4 level 5 players out the six then the matriarch will spawn instead of the patriach.


The variables will make sure that the players are competent enough to fight the matriarch.

I will add more this idea more in the future.

If you have something to add to my idea. Please do so. No flaming please :D

Enjoy guys!


Thanks to:
Wildcolt for the story info about the wife.
 
Last edited:

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
Excuse my poor writing guys as english is not my first language. :D
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
One small problem...she's dead storyline wise :x kevin killed her by sending a siren after her when she decided to divorce him :x and I dunno...high hp, fast runner, doesn't heal? Does she back off at all? Otherwise it sounds like she'd just rip through a team without trying :/ assuming her damage dealing is even remotely decent...just for something for you to base off of...here's patriarch's stats...

stat | beginner | normal | hard | suicidal

health | 2000 | 4000 | 5400 | 7000
rocket | 75 | 200 | 230 | 260
chaingun | 1.8 | 6 | 7.5 | 10.5
tentacle(knockback) | 13.5 | 45 | 56.25 | 78.75
claw(no knockback) | 25.5 | 85 | 106.25 | 148.75

So there you go :x any idea for a rough ballpark for your numbers now?
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Background story:
Kevin Clamely's wife. Trying to win back the love of her husband. She tried to be the thing her husband loves the most, his "children" aka the specimens. Stealing samples from Kevin's laboratory, she injected herself with an experimental dna mutator. What happened next is astounding. The DNA mutator increased her brain capacity tenfold but mutated her body into something different...

Powers/Abilities
-Charging shoulder tackle: She charges at the player and hits them with her shoulder similar to a football player. She keeps moving through out the attack.

-Scream: She unleashes a scream that can detonate explosives. Similar to the siren but instead of a sphere surrounding the her. It only affects the area in front of her. Little damage to players. Used only to detonate grenades.

-High Jump: She can leap a long distance to close the gap between her and the players.

-Grab and bite: She grabs the player like the clot and bites the player.


Weaknesses:
-No good ranged attack.
-Cannot turn invisible
-DOES NOT HEAL
-Always makes a sound so players can know the location of the boss

Strengths:
-Powerful close range attacks.
-Resistant to all kinds of damage
-Able to detect pipebombs if the pipebombs are in the line of sight.
-Can leap to close the distance.
-High HP
-Very fast runner. Almost as fast as an enraged fleshpound.
-Always on the move.


Game balance:
Since this boss is obviously very powerful, the game will take into account some variables to decide if it will allow the spawn of this boss.

-The collective damage the team acquired during the whole wave
-The speed the team cleared the waves
-The damage the team deals.
-The number of high level players in the game (minimum of level 4)

Example:
-A six player team managed only to lose 120hp and cleared the 10 waves in less than 18 mins and they have 4 level 5 players out the six then the matriarch will spawn instead of the patriach.


The variables will make sure that the players are competent enough to fight the matriarch.

I will add more this idea more in the future.

If you have something to add to my idea. Please do so. No flaming please :D

Enjoy guys!


Lol i dont wanna fight this boss.
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
@Uk1t4k3

Thats a good thing because bosses should make you feel like that.

But with good teamwork this boss can be beat :D
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
She can grab someone like a clot?
Is there any hope for that someone to survive at all?
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
She can grab someone like a clot?
Is there any hope for that someone to survive at all?

I was thinking that it will take her a few moments to bite the player and after biting the player it will leave her in an animation that will allow the player to escape or the the player to bombard her.
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
@High jump: How far is the distance?

@Resistant: How much resistant she will get?

Resistance to damage: Maybe a few percent above Patriarch level.

Jump distance: she gets to about 5 feet in the air and 8-12 feet in distance.
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
One small problem...she's dead storyline wise :x kevin killed her by sending a siren after her when she decided to divorce him :x and I dunno...high hp, fast runner, doesn't heal? Does she back off at all? Otherwise it sounds like she'd just rip through a team without trying :/ assuming her damage dealing is even remotely decent...just for something for you to base off of...here's patriarch's stats...

stat | beginner | normal | hard | suicidal

health | 2000 | 4000 | 5400 | 7000
rocket | 75 | 200 | 230 | 260
chaingun | 1.8 | 6 | 7.5 | 10.5
tentacle(knockback) | 13.5 | 45 | 56.25 | 78.75
claw(no knockback) | 25.5 | 85 | 106.25 | 148.75

So there you go :x any idea for a rough ballpark for your numbers now?


Shes dead in the story line huh? I'll edit the background story of the matriarch then LOL.

I'll think of even more things of balancing her out. Keep in mind though that she will be designed to give pro players a hard time. She wont spawn unless the team meets the requirements.

Thanks for the comments anyway :D
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
Shes dead in the story line huh? I'll edit the background story of the matriarch then LOL.

I'll think of even more things of balancing her out. Keep in mind though that she will be designed to give pro players a hard time. She wont spawn unless the team meets the requirements.

Thanks for the comments anyway :D
Yea but, having something where you have no chance in hell against doesn't = something for pros. It still has to be killable. Something at fleshpound speed hitting like a freight train that you can't run from once she's in melee range? o_O;;;;
 

Kogitsune

FNG / Fresh Meat
Jun 12, 2009
180
1
0
I like the idea of a "hidden" boss that only shows up if the players performed well, I just don't know about the boss herself.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Erm
6 players lvl 6 demo + 16 pipebombs each at same place would kill her :O
Erm
-Scream: She unleashes a scream that can detonate explosives. Similar to the siren but instead of a sphere surrounding the her. It only affects the area in front of her. Little damage to players. Used only to detonate grenades.

-Able to detect pipebombs if the pipebombs are in the line of sight.
No?
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
Same strategy as patriarch? Hide them behind a closed door? Opens and SURPRISE MOTHER @$^!$%&^!&*@$&*((!!!! :x


as to whats changed...sorry i forgot why I didn't respond anymore...but uh...her story doesn't follow as to why she's attacking the squad. Your story more entails to her wanting to kill the specimens rather than the people trying to kill the specimens :x why would she not help the squad with her current story? "the enemy of my enemy is my ally"...maybe you worded it wrong? Look again :x

And the fight style change seems to be quite a bit better, but I'm not sure on the difference between aggressive and defensive...they both seem to be hit and run...except she might use the charge to run away instead of attacking the group with it...I dunno...it sounds more like it's un-needed difference between the two phases. I'd say just leave her aggressive phase as she is normally :x
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
Same strategy as patriarch? Hide them behind a closed door? Opens and SURPRISE MOTHER @$^!$%&^!&*@$&*((!!!! :x


as to whats changed...sorry i forgot why I didn't respond anymore...but uh...her story doesn't follow as to why she's attacking the squad. Your story more entails to her wanting to kill the specimens rather than the people trying to kill the specimens :x why would she not help the squad with her current story? "the enemy of my enemy is my ally"...maybe you worded it wrong? Look again :x

And the fight style change seems to be quite a bit better, but I'm not sure on the difference between aggressive and defensive...they both seem to be hit and run...except she might use the charge to run away instead of attacking the group with it...I dunno...it sounds more like it's un-needed difference between the two phases. I'd say just leave her aggressive phase as she is normally :x

She will be attacking the players because of the mentality that she knows they are killing specimen and the players know that is a "specimen". Kill or be killed scenario.

The phases are there so that the players will not be huddled in a certain area for too long. The defensive stage will force to player to hunt the Matriarch instead of playing a waiting game.
 

xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
Edited the post again regarding her defences to the pipebomb trap.

Lets try to make this boss a good but challenging one.