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How do you get the textures in the right sequence in the editors material slots?
I have tried naming my textures like a couple tutorials suggested materialname_skin00 so that it lands in the 0 slot in the editor and materialname_skin01 for second slot, and so on. But this did not seem to work. So I thought maybe the material ID# in 3d max made a difference but that didn't work either. Maybe one of these ways is right and it just didn't work for me. Also I have had where I have one texture and one UV map ID but when I export it to the editor it has 3 material slots and all the same material.
Can someone help me with this problem and what do you do if you have 2 materials and the first should go int slot 0 and the second needs to go in slot 03?
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