I'm having some trouble trying to make a masked texture (barbed wire). What color does the textures background need to be for Unreal Ed to mask it? I use GIMP.
Ok I'll try that. But what color should the background be? Black? White? I don't know. I can't get the background transparent. I'm good with normal textures but trying to figure out masked textures is driving me nuts (especially since this texture is the one (and only) masked texture I'm going to do). Right now I have the texture in 2 versions one black background & one white (neither work). I thought black background was considered 100% transparent in Unreal Ed.Use alpha and save the texture as DXT5?
The backround in the image itself doesn't matter, in the alpha channel black is the part of the image which will be transparent. White is the part which will be seen.Ok I'll try that. But what color should the background be? Black? White? I don't know. I can't get the background transparent. I'm good with normal textures but trying to figure out masked textures is driving me nuts (especially since this texture is the one (and only) masked texture I'm going to do). Right now I have the texture in 2 versions one black background & one white (neither work). I thought black background was considered 100% transparent in Unreal Ed.
Thanks alot for all those tips & info UncleDrax. I'm taking a breather right now so I'll try them out in a couple of days. One thing though: I don't know what this "0 index" color is in GIMP or how to set it. I'm very good with GIMP for regular textures but I haven't delved into all this layers/alpha channels etc. Right now the texture is a BMP (bitmap) which is 1 layer I believe. Can I just set the "0 index" color to say, black (the current backgound color) and save it as a PCX? I sure got myself into way more hassle than I wanted with this last texture, Aye!