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MAS 49 Grenade Launcher should be for the RPG Class

GorlamiG

Member
Nov 7, 2018
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NLF having 2 launcher classes is simply not fair, and could create serious balance issues and explosive spams.
  1. Some maps already give too many slots for RPG class. if Sappers get the GL, you now have 4 to 6 players with launcher secondary, at a MINIMUM. This can be further exploited when players pick up those gears from fallen teammates or be deliberately given those weapons.
  2. The MAS 49 GL, although being less lethal, and slower to reload; it is capable of indirect long range fire, and direct fire. And just like the RPG Class, you still have your primary rifle.
  3. Meanwhile, the South, get's only 2 to 3 grenadier, who doesn't get a rifle, cannot compete against RPG, and now are gonna get outnumbered too.
  4. This kind increase of long range explosive hit capability for the North, will possibly make chopper maps unplayable. You can literally have one guy covering every landing spot ready to blow up a whole crew in a Huey.
Please give this a thought, thank you.
 
i would like to wait until the update goes vanilla to really have an active playerbase testing this out before we just "take it away". Sappers with PPSH etc can already have 5 mines, if Sapper role has the MAS49 GL, and they cannot have any toe poppers, this is only an option for them
if anything, GL is good for Sappers in attacking while they don't have the satchel charge for assault (yet) i'd like to think that this is a good alternative
 
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I disagree emphatically.

GorlamiG;n2329717 said:
NLF having 2 launcher classes is simply not fair, and could create serious balance issues and explosive spams.

The South already receives the Engineer class, which provides flamethrowers, C-4 and additional WP grenades in addition to the M79s available through the Grenadier class - all capabilities that are unmatched on the Northern side. Adding rifle grenades for the North would not upset balance, but actually restore it.

GorlamiG;n2329717 said:
Some maps already give too many slots for RPG class. if Sappers get the GL, you now have 4 to 6 players with launcher secondary, at a MINIMUM. This can be further exploited when players pick up those gears from fallen teammates or be deliberately given those weapons.

This is fundamentally mistaken.

Most maps have, at most, 1 - 2 RPG slots. In many cases, these are occupied by players who do not use the RPG to its full potential, further reducing overall Northern firepower. Often, especially on campaign maps, the North is practically bereft of any explosives support at all.

GorlamiG;n2329717 said:
Meanwhile, the South, get's only 2 to 3 grenadier, who doesn't get a rifle, cannot compete against RPG, and now are gonna get outnumbered too.

The M79 is a different creature than the RPG-7; it is slightly less powerful, but much more flexible.

The lack of backblast on the M79 means that players can fire it in a much greater range of circumstances without worrying about accidental fratricide, while the lack of a smoke trail, as on the RPG-7, means that they are much less likely to be killed by retaliatory fire. The M79 grenadier can also carry three times as much ammo as the RPG-7 gunner. In my experience, the M79 is actually more valuable than the RPG-7 in many circumstances, because it can be used against individual enemies much more often, and with much less likelihood of causing teamkills, than the RPG-7.

The M79 can also use smoke and canister rounds - the former being especially valuable if the team's pointmen are not fulfilling their duties.

Finally, it should be noted that the Australian Grenadier has the option of carrying a SMG, in addition to their grenade launcher, while American Grenadiers receive the very useful WP grenade.

GorlamiG;n2329717 said:
This kind increase of long range explosive hit capability for the North, will possibly make chopper maps unplayable. You can literally have one guy covering every landing spot ready to blow up a whole crew in a Huey.

This is simply untrue. Many chopper maps - for example, Highway 18 - are simply too large to be covered in the way that you suggest. Furthermore, considering the vulnerability of Hueys to small-arms fire, it is difficult to imagine that the appearance of rifle grenades would make a meaningful difference - a single MG gunner can already make mincemeat of a Huey crew if he can spot a landing.
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The North is extremely dependent of RPG-7 support to destroy strong-points when on the attack, as they lack the South's ability to soften-up points with Napalm and AC-47. The North frequently loses on the attack when the players in the RPG slot do not make adequate use of the cover-penetrating capabilities of their weapon to clear out bunkers and buildings.

Adding the MAS-49 GL would seriously exacerbate this problem, by offering further options to dilute the North's RPG firepower, and thus, undermine their ability to attack points. This would only worsen a balance situation that is already tilted heavily against the North.
 
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