Description:
This is a reimagining of the first level from Mario 64 on graphical steroids.
The map includes completely custom shaders for everything except the sky dome as TW's master materials don't translate well into a cartoony game like Mario.
For the textures inside Princes Peach's castle I am using the Mario 64 High-Rez texture pack by Admentus on the Dolphin forums, however the Normal & Specular maps were created by me.
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05/01/2017
- Map Updated to "V1"
- Adjusted Zed spawns and increased overall spawn rate.
- Adjusted level brightness & contrast.
- Material shader optimizations. (should result in a moderate increase in performance)
01/12/2017
- Beta 1 "B1"
- Initial Release
Spoiler!
Spoiled
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Well apparently there is a limit of 10 images allowed per post, so i am unable to link any screenshots until this is changed.
In the meantime here is a link to the Imgur Album Link
Known Problems:
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- When Zeds drop down off the ledges on either side of the map they immediately walk towards the rock face.
- Zeds will walk very close to, or on top of the railings inside the castle.
- The player will "jitter" when they brush against the walls inside the castle. (This is most likely an issue caused by using "per-poly" collision)