I think everything looks fantastic (with the exception of the head and arm size on the new player models--the heads look about 10-15% too big, while the arms look about 10-15% too "skinny cylinder"). The textures on the guns look completely great and like commercial skins.
The map looks very good, and I like the warmth on the white plaster walls--they aren't just stark hospital white. I hope you can sort out that animation deal on the tommy gun. I can't wait to jump from roof to roof on that map and mow down evil nazis with that Bren. My congrats to all involved--and get back to work!
Just to add some more context to Sam's reply, the render we have been using for the brits actually warps the model a bit. As you can see from the Aussie renders we released over the summer, the shoulders and arms are actually quite well-proportioned. Only when viewed from the low-angle in the brit render do they look collapsed. That said, we have several adjustments to the player model already in the pipe, focusing on several areas of the model including the shoulders and arms, so be assured--it will look even better when complete!
Thompson animations are also going through adjustments as we speak, as the animations featured in the video are merely rough-cuts to get the gun functional and in-game. As far as the scale of the weapon in first-person, you will find from looking at pictures of the early-model Thompsons in North Africa that they are actually quite flimsy-looking compared to those used by the Americans in Europe (some minor and not-so minor changes to the wood furniture and barrel shape are contributing factors). We may still make adjustments to scale, but note that the M1928 looks somewhat different than the M1A1.
Thanks for the compliments on the map. I have littered it (and continue to do so) with accessible rooftops and ambush positions, specifically for the reasons you mention...especially as the Germans will be advancing down the streets behind a tank...and the Commonwealth forces stranded in Tobruk were not supplied with sufficiently powerful AT weaponry. Ambush tactics and clever use of alleys, rooftops and mouseholes will be a must if the Commonwealth forces hope to neutralize a mechanized Axis advance
