Afternoon all,
Lets say for example I have a map that is going to have an area with a fairly dense woodland/forest. Is it ok to just use/duplicate tree meshes and change their size/rotation to make them look less duplicated, or should I be looking at using something like SpeedTree?
Is SpeedTree even supposed to be used for playable areas in maps or is it for background filling etc?
Lets say for example I have a map that is going to have an area with a fairly dense woodland/forest. Is it ok to just use/duplicate tree meshes and change their size/rotation to make them look less duplicated, or should I be looking at using something like SpeedTree?
Is SpeedTree even supposed to be used for playable areas in maps or is it for background filling etc?