Maps Mods and your Cache

  • Please make sure you are familiar with the forum rules. You can find them here:
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here:


FNG / Fresh Meat
Mar 9, 2006
Sunny, Obamalot
This question covers many areas I suppose and I think that I know the answer but wanted to throw this out there.
In your Redorchestra.ini file you have a setting to purge your cache (cache holds all the maps and textures and bits you have DL from custom servers). It would seem that Darkest hour uses this same cache folder.
It would seem that one cache setting could purge files from another mod? so if you play one mod and then the other this might be shooting you in the foot.

The setting that you want is in the Redorchestra.ini or the DarkestHour.ini or MareNostrum.ini
Search for:


You will see I set all of mine at 320. I think this is in the tweak guide also.
Make it a point to set this if space is not an issue on your comp the hosting servers will thank you and you wont have wait so much to get in the action.