I'm curious what RO2's far higher hit probability did to that. Did it make it a lot more ranged? StalingradKessel is absolute murder for the Allies in RO2. A tough assault in RO1 turns into barely being able to get out of the warehouse in HOS.
Kaukasus was a slaughter for the Germans in the one round I played. Absolutely no way forward on Classic mode though for the Germans. We capped one point towards the end. Since Classic has increased sway I would not blame the hit probability but too many players and too little cover.
Another note.
When Univermag came up last night I received the message that it is incompatible. I had to delete all previous versions and the Kriegstadt.props to get it running again. The version was newer than the Workshop one so I had to delete that one as well and they are in different folders and all different from the stock maps folder. So for a casual gamer and casual PC user an almost impossible task.
After 10 mins I managed to do so and got it running but my guess is that the average gamer will not know or even spend 5 mins to sort this out. Again my mate complains about a download for a new map and then quits even though I measured the time how long it took him to download Bridges and it took him 7 mins. He stated it would take 20 mins and more before which clearly reflects the subjective feeling of forever.
Patience is a virtue!!!
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