My server's batch file is: "start .\Binaries\win64\kfserver kf-bioticslab?Game=KFGameContent.KFGameInfo_Endless?adminpassword=8801?queryport=27016?Mutator=ClassicScoreboard.ClassicSCMut,DamageDisplay.DmgMut,KFMutator.KFMutator_MaxPlayersV2?MaxPlayers=24"
When I change maps, all my mutators become inactive and I have no way of re-activating them. I've read countless threads and most are from KF1, and everyone tells me "make kfgame.ini changes", but I have no idea what changes. There's no place that makes sense to put "?Mutator=ClassicScoreboard.ClassicSCMut,DamageDisplay.DmgMut,KFMutator.KFMutator_MaxPlayersV2?MaxPlayers=24" wIthin the kfgame.ini file.
If anyone knows how I can go about making this active for each map upon changes AND be able to keep stat changes upon map switches then that would be awesome, otherwise I'll just stop using mutators and continue to play on the default settings like I always have.
When I change maps, all my mutators become inactive and I have no way of re-activating them. I've read countless threads and most are from KF1, and everyone tells me "make kfgame.ini changes", but I have no idea what changes. There's no place that makes sense to put "?Mutator=ClassicScoreboard.ClassicSCMut,DamageDisplay.DmgMut,KFMutator.KFMutator_MaxPlayersV2?MaxPlayers=24" wIthin the kfgame.ini file.
If anyone knows how I can go about making this active for each map upon changes AND be able to keep stat changes upon map switches then that would be awesome, otherwise I'll just stop using mutators and continue to play on the default settings like I always have.