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Mapping

[BSM] isuckatlinux

FNG / Fresh Meat
May 17, 2009
9
1
0
MAPPING IN THE KF EDITOR IS RIDICULOUS!
/rant
Thanks for listening.
I'm just used to Hammer.
It's so much easier to use.
If anyone knows any good tutorials (other than the ones in the MappingGuide), please let me know.
Or, if anyone wants to add me on Steam so I can bother you when I need help that would be awesome too! Name's [BSM] isuckatlinux.
Thanks for the help in advance!
 

The Fortune

FNG / Fresh Meat
May 16, 2009
133
0
0
I use hammer as well and it's very different. The main issue is thinking about how to make space as opposed to making solids. Making brushes is also a lot more tedious than hammer but a lot more precise, it really helps to think ahead and work out which sizes you want the spaces to be and how it affects sorrounding spaces. Also the camera navigation is a little less intuitive for an FPS player, as with Hammer you control it as if in noclip. You also don't use much bsp geometry in unreal maps, just to make the shell of your map. Detail brushes you'd make in Hammer are really better of made with static meshes in unreal.

Saying all that however, you'll find a lot of benefits. For a start you can scale static meshes and switch their facing, they can interesct with bsp and even go out into the void. You can build lighting inside the map editor too, no more guessing, compiling, playing, guessing again. You get a good aproximation of the lighting inside the editor. It's also a lot easier to make your own textures and insert them into your level for distribution later too. You'll find no nav mesh editing either, you place path nodes for where the ai can go inside the editor.
 

Madeline

FNG / Fresh Meat
May 15, 2009
4
0
0
I haven't checked out the mapping tools for this but if it's still using unreal editor like the mod, the editor's probably the best engine mapping tools i've ever worked with period - they even teach it in colleges around here. You should check a site called www.3dbuzz.com for tutorials on how to use the unreal editor. They have some of the best and they are free (as far as I remember) to download and view, as long as you create an account (which is free as well.)

If you really wanted to know the engine you could also grab the book on Amazon. I think the 3dbuzz tutorials are the best though.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Based on my limited experience with QuakeEd, Hammer and now UnrealEd, I think I like UnrealEd best. I like that you carve out space instead of building a box enclosing part of the void. It makes laying out basic level geometry much simpler, IMO.

I've been making levels since Doom 1 (those levels weren't real 3D), but I haven't done nearly as much since then, but I've dabbled in it.

Plus, learning Unreal editing is probably the best if you want to make levels professionally, since so many games use some version of the Unreal engine.
 

Matt

FNG / Fresh Meat
Mar 20, 2009
41
0
0
It totally depends on what you learn first. Unreal Engine 2.5 is somewhat "backwards" compared to most engines. I learnt it first, and everything makes sense to me. Trying to work in Hammer / TES Editor is so awkward.

I used Angelmapper's site to learn, with 3dbuzz coming later, then for complex specific help I used the UnrealWiki(Legacy now). KF was always hard to map for, and it might make it a little easier if you learn UT2004 mapping first, making a few maps to get used to the Editor.

Good luck, look forward to seeing your work :)
 

lethalvortex

FNG / Fresh Meat
May 16, 2009
331
14
0
once u get the hang of this editor its easy to move around! :p + building the map doesnt take so long compare to hammer :D
 

Krayzie

FNG / Fresh Meat
May 19, 2009
53
0
0
The Netherlands
doesn't take so long:p remember me working yesterday all night :p?

At first I thought I could never figure this editor out, but you learn the most with just trying everything out and reading some tutorials ;)
 

[BSM] isuckatlinux

FNG / Fresh Meat
May 17, 2009
9
1
0
Thanks for the positive feedback.
It's good to know that I'm not the only one having a hard time with the move from Hammer to UTEditor.
Again, thanks guys.