[MAP-WIP] Stalingradkessel

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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:D

Alwright. At least one server is running a beta 1. Where are the files?

I wanna know where they are, and i want them now.
 

»»Preadator««

FNG / Fresh Meat
Oct 12, 2011
84
0
0
Please give the files to the server and players.
I have the opportunity to put your card into the rotation to 5 of the top 20 servers PO2.
In the Russian community, many in awe of what you do and would like to see your card on our servers.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
Acually played this yesterday, this map is really perfect for sniping. It a great remake!
 

»»Preadator««

FNG / Fresh Meat
Oct 12, 2011
84
0
0
I think that the version B2 you messed his creation.
The card was harsh and gloomy, many feel the pressure of the war.
It was evident that the plant no longer work, buildings crushed by their grandeur.
You have changed the lighting and removed the "fog of war." What that card was a jaunty and Russian come back against the sun.
They are well-lit while the Germans remained in the shadows.
This is my opinion, I may be the only one.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
Really a good map. A lot better then the Original. Had a blast today!!
Try to make some remakes like Pariserplatz or K
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,539
677
0
33
D
I tried this one yesterday and here's some feedback:

- The lightning needs a lot of work. Not enough light sources make it seem like you're playing it in a dark room lit with only a candle.

- Russians had lots of problems getting out of the warehouse even though they had good players. Cover features of RO2 does seem to affect the balance, making attack very difficult through tight corridors.

Other than that, an excellent port. It still plays a lot better than most of the stock RO maps.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
I tried this one yesterday and here's some feedback:

- The lightning needs a lot of work. Not enough light sources make it seem like you're playing it in a dark room lit with only a candle.

- Russians had lots of problems getting out of the warehouse even though they had good players. Cover features of RO2 does seem to affect the balance, making attack very difficult through tight corridors.

Other than that, an excellent port. It still plays a lot better than most of the stock RO maps.

Lighting is rough - Balance is fine.... same exact layout as the original map and it was fine too.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
Yesterday I got mowed down continually by Axis dressed in feldgrau uniforms not visible in the warehouse. (1th objective)

Its a great port true to the original, but with the present lightning and the fact its completely done with BSP made it look like Red Orchestra Ostfront.
 

Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
111
0
Seattle
I just played this map for the first time yesterday, and while it is absolutely great seeing an old favorite return, the map is incredibly difficult as Russians. I played with a very solid Russian team, but we could not advance past the warehouse period. We still had lots of fun, but it became more of a FF style map than teritory.

I feel that it would help a great deal if the Warehouse cap locked after the first cap, or at the very least the Russian spawn moves up further after it's capped.

Great map otherwise though. It looks great!
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
I just played this map for the first time yesterday, and while it is absolutely great seeing an old favorite return, the map is incredibly difficult as Russians. I played with a very solid Russian team, but we could not advance past the warehouse period. We still had lots of fun, but it became more of a FF style map than teritory.

I feel that it would help a great deal if the Warehouse cap locked after the first cap, or at the very least the Russian spawn moves up further after it's capped.

Great map otherwise though. It looks great!

Absolutely agree, i've played at least a dozen times as Allies and never got past the warehouse. I personally think its because we move so much faster in this game than we did in Ostfront,that its easier for the Axis to get back and defend/retake the warehouse.The Warehouse should be locked after the Allies take it,if they ever do.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Haven't seen it on the past couple days. Are there any assault classes for the Russians? I know there weren't previously.