Greetings all , I am going summarize quickly what I have done in the way of modding before hand , then get straight to the point.
I have done some Halo modding in the past , load of levels and a mod , done some UT2004 levels , and then moved onto the mod version of Killing Floor before playing with UT3 and Crysis then moving onto Tripwires version of Killing Floor.
Now ... for those familiar with the hint in the title , this is indeed a Dead Space themed map , for those with a love for the games created by EA , then this will be right up your street , I played Dead Space quite alot a while back , did a play through thats on youtube and now after playing it over again decided to do a map/s (if it works good) for Killing Floor.
This map ironically named "Ishimura" will take place onboard the Ishimura, but unlike the game the map obviously wont be as big otherwise it would effect game play , there will be bulk heads that can be welded shut , vents all over the place (for enemys to spawn from) shops located near the tram station and other similar "safe" zones and also the ever annoying slightly loose grav plating on the floor in certain areas.
Here is 2 shots of the shop I have done so far , its still work in progress and of course its in a test map , I was just trying to get the lighting on the shop looking right ingame , at the moment I am trying to get the vents ingame , but its annoying because the editor keeps nulling em for some reason :s.
Anyway , enjoy ...
I have done some Halo modding in the past , load of levels and a mod , done some UT2004 levels , and then moved onto the mod version of Killing Floor before playing with UT3 and Crysis then moving onto Tripwires version of Killing Floor.
Now ... for those familiar with the hint in the title , this is indeed a Dead Space themed map , for those with a love for the games created by EA , then this will be right up your street , I played Dead Space quite alot a while back , did a play through thats on youtube and now after playing it over again decided to do a map/s (if it works good) for Killing Floor.
This map ironically named "Ishimura" will take place onboard the Ishimura, but unlike the game the map obviously wont be as big otherwise it would effect game play , there will be bulk heads that can be welded shut , vents all over the place (for enemys to spawn from) shops located near the tram station and other similar "safe" zones and also the ever annoying slightly loose grav plating on the floor in certain areas.
Here is 2 shots of the shop I have done so far , its still work in progress and of course its in a test map , I was just trying to get the lighting on the shop looking right ingame , at the moment I am trying to get the vents ingame , but its annoying because the editor keeps nulling em for some reason :s.
Anyway , enjoy ...
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