Yeah. Lots of maps have that. As correctly the americans reach A just after the germans reach A even with the Current A objective.
ok, I have similar set up on saint amand
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Yeah. Lots of maps have that. As correctly the americans reach A just after the germans reach A even with the Current A objective.
Also it was kind of weird how It the old C and D caps were available at the same time. Being on opposite sides of the map. You also had to navigate your way around E with all that spawn protection. Made the map feel restricted.
Wouldn't it be better to have the New C and the old C (new D?) active at the same time. And the old D and old E active at the same time.
so like this
Active Caps
_________________________
A (Hotel)
_________________________
B (New Cap)
_________________________
C (mansion du maire old B) & D (Quatier de East old C)
_________________________
E (Theater) & F (Chicken Farm)
_________________________
F (Windmill)
_________________________
G (Stables)
Or should A and new cap be active same time??
Increased map time by 4 mins
Modified Reinforcements
Allies 400
Axis 380
Modified A Cap "Hotel" to make it easier for Allies to capture
Added a new B Cap at the main intersection of the town
Added a second floor to the building now in B Cap
Fixed loud chicken dying sounds
Changed Flow of caps for a more smooth gameplay
Modified Final Cap to make it easier for Allies to Capture
Added more Covernnodes
Added Satchel pickups in Windmill
Added destroyable fences
Fixed Infinite Mortar bug
Fixed several windows that could not be mantled
Fixed an invisible Ammo Resupply point in the Windmill
Adjusted brightness slightly
Overhead map is now sharper (1024 pixels now, was 512 pixels)
A is fine
B is fine
C needs to lock when capped. Only issue with C and D really.
E, the barn needs to take longer to cap, F, the theatre is fine (I think I got those the right way round).
The windmill is a strange cap. Don't know what to say about it.
Last objective is probably the hardest to defend. It may need to extend further back a bit so there's more rome for the defenders to stand in. Also more time for it to cap would help as well. All the Americans have to do is clear one of those buildings then pile in while pinning the windows of the other buildings.
I still think A is too hard to take for US troops.
Have played this map since the beginning and hardly have ever finished it....sorry I'm not good for proposals...