Game that just occurred was interesting. A & B flowed WAY better in the first game, plus the 2 story building gave a very good overlook for marking arty for the Americans. Before the Germans had to give up, this time the Germans got a thorough pounding! The second game was far more problematic, so it looks like it could go either way.
C however was a lot messier. The main problem seemed to be the fact the whole two streets just became a giant fog due to the tight passages being the only way forward and the American squad leaders just dumping their smokes like mad. Was thinking of possibly 2 (or maybe more) ways of changing this:
1: As mentioned by others and in a PM I sent you, the side allyways could be opened up to allow the Americans to advance along beside the streets. If that seems a bit open possibly have the allys blocked by destroyable walls. A lot of people were dropping charges to see if they could get to the side streets, and made a lot of TKs doing so. The east side of the map is possibly the best for that. Obviosuly the Germans should not need to blow up stuff to get at the back alleys.
2: The houses in the central row of the street open up and players can pass through them. I'm not sure how hard this would be (can imagine it would be a MAJOR overhaul) but one or two of them could possibly have the sides damaged so you could go directly through them. Also the actual C cap could maybe have a destroyable wall on the side ally for an additional route into C itself.
Also the number of American reinforcements possibly needs a boost. By D they had dried up totally and the Germans had about 150 left.
Aside from that, the map opening seems way better
