Map Update Thread

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TheDarkAlly859

FNG / Fresh Meat
Aug 15, 2013
78
0
0
Oregon
Wake Island 1944 Alpha Oct 20

Huge October update.
Major highlights of the update:

Update 10/20/13
+Added water volume.
-This should keep players on their side of the island, as crossing to the opposite point takes a VERY long time.

Flipped previous water mesh, and removed collision.
-This will prevent the "Jesus walking on water" effect seen previously, and projectiles now travel properly though the water to the terrain instead of stopping at the water surface.
+Added detail to terrain.
+Added more defensive positions.
 

TheDarkAlly859

FNG / Fresh Meat
Aug 15, 2013
78
0
0
Oregon
Wake Island 1944 Alpha Oct 24

Splitting this into two updates, one today, and one on the 25th/26th.

Added:
+Overhead map
+Spawn Cameras
+Small defense areas
+Beach capture zone decorations

Improved
+Spawning Locations
+Overhead map

Testing:
Ladders
Spawn changes
Overhead map
Small kismet adjustments

Will fix any issues this update causes, and release the second part of the update later this week.

Edit: Might want to hold off on checking out this update. Lot of things didn't work as planned, but we're getting there! Hopefully another solid week of work and we'll get everything sorted out.
 
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TheDarkAlly859

FNG / Fresh Meat
Aug 15, 2013
78
0
0
Oregon
Wake Island 1944 Alpha Oct 26

As promised, here's today's update that fixed a few problems from before.
Spoiler!


Fixed:
+Overhead Map
Should display in game properly
Still have to adjust it so everything lines up correctly, but it should serve its purpose for now.
+Spawn Cameras
Most spawns should now have an overview
+Spawn Adjustments
No longer have to hike 300+ meters to get to any objective.

To do:
Finalize spawn cams
Bushes/hiding spots for snipers
Terrain tweaking
Believable detail passes

Also, Mr. G_Sajer, this one should pass as a worthy update for Crucible Sunday :)
 
Last edited:

TheDarkAlly859

FNG / Fresh Meat
Aug 15, 2013
78
0
0
Oregon
Technical Fixes today, hope this makes it in for Crucible tomorrow.
I'm sure you guys are getting pretty sick of playing this map, but I hope these fixes change that.

Let's get to it.

Grass fixed
Radios in and working
Cover added between caps
Spawns (sort of) reworked. Still need tweaking.
Recon planes functional.
Fixed 2 more ladders. Most towers are working.


Download:
http://www.mediafire.com/?vrd0ysvtbvo7uub