
Glad to see there's still interest in this map.
Been fighting to "brew" since Tuesday with nothing that works yet. First the map would load and then crash as soon as the player movement unlocked. Second brew would end in an immediate allied victory? Seems that any of my custom meshes that are referencing stock materials are having issues, plus half my rally_nodes have failed during building navigation. All "brewed" files have ended up 300MB+, over double of the "cooked" client file size. Hope the SWS limit of 200MB has been lifted...
Will continue to battle the SDK tonight and wil post a link as soon as I get the map working again. Just wish the SDK would use more than 1 core of my CPU, considering it's a 64 bit app seems that the entire rebuild process is seriously hobbled and consequently takes far longer between play tests than it should
/rant