A few things with the map I found in B31.
For version B2 I posted a video about a spot in B objective in the staircase where players can clip and fall through the map. It still remains. If you're running up the staircase and take a wide turn at the landing due to engaging enemies or running around friendlies you can easily fall out the map.
In the same staircase one floor below, it is possible to clip through the wall and fall through the map very easily as well.
At the end of the B objective building on the Germans right flank/Soviets left flank, there is a window sill that can be clipped and walked through.
The red doors utilized for the basement/staircase entrances along the right side of the map (from the German perspective) can be clipped through. Many parts of the map even the smallest objects are solid (chair legs for example) but these doors aren't, just creates a dissidence with the map world.
There is also one doorway in C objective that blocks players unless they crouch walk, yet the door frame is perfectly sized well above the player's head despite the rumble.
The window sills in the initial German spawn aren't working properly by denying players through. I went through each one to test them out. Here are the results.
This window on the left facing the back of the spawn.
This window has a prompt for mounting over despite having a bar on the window.
The two windows left of the previous screenshot window does not have prompts for mounting even though the windows do not have bars and appear accessible.
In the room before the previous screenshots, these two left-most windows do not allow access.
The left and right window do not allow access, the middle one works fine.
This window works a little better than the others in that it allows a smooth mount but the player gets block once on top of the window sill.
That's it for the windows in the spawn area. The rest work just fine. The clipping issues above need to be resolved as they can be easily exploited.
For version B2 I posted a video about a spot in B objective in the staircase where players can clip and fall through the map. It still remains. If you're running up the staircase and take a wide turn at the landing due to engaging enemies or running around friendlies you can easily fall out the map.
Spoiler!
Spoiler!
Spoiler!
In the same staircase one floor below, it is possible to clip through the wall and fall through the map very easily as well.
Spoiler!
Spoiler!
At the end of the B objective building on the Germans right flank/Soviets left flank, there is a window sill that can be clipped and walked through.
Spoiler!
Spoiler!
Spoiler!
Spoiler!
The red doors utilized for the basement/staircase entrances along the right side of the map (from the German perspective) can be clipped through. Many parts of the map even the smallest objects are solid (chair legs for example) but these doors aren't, just creates a dissidence with the map world.
Spoiler!
Spoiler!
There is also one doorway in C objective that blocks players unless they crouch walk, yet the door frame is perfectly sized well above the player's head despite the rumble.
Spoiler!
Spoiler!
The window sills in the initial German spawn aren't working properly by denying players through. I went through each one to test them out. Here are the results.
This window on the left facing the back of the spawn.
Spoiler!
This window has a prompt for mounting over despite having a bar on the window.
Spoiler!
The two windows left of the previous screenshot window does not have prompts for mounting even though the windows do not have bars and appear accessible.
Spoiler!
In the room before the previous screenshots, these two left-most windows do not allow access.
Spoiler!
The left and right window do not allow access, the middle one works fine.
Spoiler!
This window works a little better than the others in that it allows a smooth mount but the player gets block once on top of the window sill.
Spoiler!
That's it for the windows in the spawn area. The rest work just fine. The clipping issues above need to be resolved as they can be easily exploited.