I did not notice since i only tested the firearms and of course the AT rifle. I only play AT soldier or sometimes rifleman/sniper roles nothing else.
But i understand the point and if u want to make an accurate map I also agree to make the targets symmetrical. Tanks in a greater distance should be placed close to the center line this would eliminate the inaccuracy coming from the mentioned problem.
For closer targets this inaccuracy will not be so disturbing.
I assume the inaccuracy is getting bigger with distance....
But i understand the point and if u want to make an accurate map I also agree to make the targets symmetrical. Tanks in a greater distance should be placed close to the center line this would eliminate the inaccuracy coming from the mentioned problem.
For closer targets this inaccuracy will not be so disturbing.
I assume the inaccuracy is getting bigger with distance....
Not a problem sir. Will get that addressed.
Have you noticed any issues with the long range Tank vs Tank targets? mainly on the German Side? The long distance targets on the Soviet side are very close in relation to eh center point, while the German 2+ KM targets are much further away. I had debated reorganizing the German tank targets to line up from left to right opposite of the way they are now, which would put the long distance targest closest to the center dividing wall. But if there are no issues now, I wont worry about it.
Also are there any other weapons requests I have not added? I tried to include a decent variation of at least each weapon class. I still hope to eventually have the player possibly be able to adjust the rotation of the tank or even add moving tanks but will get to this in the future.
Thanks for your assistance. :IS2:
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