Updated version on Steamworkshop now.
But its on hidden now....
Unfortunatly I had to remove the old version and add the new.
But its on hidden now....
Unfortunatly I had to remove the old version and add the new.
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If it hasn't already been noted, on the German side I spawned in spectator mode when I selected the Tank Commander role. There were no German tankers when I selected the role, but I noticed the German tank drive off when I spawned in spectator mode.
Team tanking is currently bugged.
On Bridges, only the TL spawns, until you hit the resupply, then the crewman spawns, and the TL despawns to spectator mode.
Other maps, similar things happen.
Another thing I noticed, but I noticed only once is that sometimes although the Objectives are destroyed and Russians hold the objectives the Hangar won't get activated. Can anyone report this ?
I could make it like when destroying the objectives will also cap them objective but they can't be capped back then. Will have to figure that out.
Did some work on this map and planning to see what I can do with these Destroyable objectives. I love to keep them but most of the time I played them I noticed that Engineers just don't destroy them. While an entire team shout what to do they just dont get it. It might be caused by the fact that pressing M tells capture them instead of destroy them.
Another thing I noticed, but I noticed only once is that sometimes although the Objectives are destroyed and Russians hold the objectives the Hangar won't get activated. Can anyone report this ?
I could make it like when destroying the objectives will also cap them objective but they can't be capped back then. Will have to figure that out.
I could make it easy on my self and just remove the destoryable objectives.
But thats not my most prefered way to do.
Seriously, the way you created it is fine. Engineers will get used to it. In fact the last few times I did play they destroyed them just nicely.
If you make destroying the objectives the same as capping them, then you just run the risk of a suicidal engineer single handedly 'capturing' the objective. That doesn't seem the best way to go about it.
Thank you!TE-Rakowice update:
Changelog:
-As there was a problem which I could not solve I removed the Destroyable objectives.For some reason they caused a problem with the recapable objectives sometimes. It would stop the caporder at the Bunkers and Flaksite.
Could not figure out why and when so until I found out they are removed. Engineers can still destroy the Flak guns for bounus points.
-More reinforcements for both.
-An extra underground approach to the last objective The Controltower.
-Added delay on the spawnprotection when the 1st (Perimeter) objective is lost. In previous version Axis immidiatly had to deal with the spawnprotection. Now Axis have 15 seconds extra without a redscreen to get back to their own lines. They have a textmessage telling them to retreat. The 4th (The Hangar) objective have a similar system when lost Axis have more time to get back before the Spawnprotection comes in. A textmessage tell the Axis to retreat.
I would love to get back a spawnprotection volume with properties. Like for vehicles only.
The Files:
Cooked PC Server
Cooked PC
Probably errors will be found so bring them on.
Thanks and Merry X-Mas Drecks
On the second round of this map I switched from Elite Assault to Marksman as a result of a commission and I kept missing Axis on the trenches. I would repeatedly shoot their helmets and nothing happened. Noone died. I didn't get a single headshot on any Axis in A trenches with the scoped Nagant. Usually, I have no problem doing this on Mamayev.
Therefore, please look for any clipping related errors on the trenches at A for incoming bullets. As Allies, I had no difficulty shooting OUT of the trenches when I got to them with the AVT-40.
When did you played it ? recent versions got much more cover.
The trenches thing is new for me. I ususally have no problems shooting Axis in the trenches. And believe me I did ran towards these trenches more then once.
I did not do anything to the trenches then to put them in the map. So nothing to change for me with clipping relating errors.
And a commander could drop some arty on the trenches. But do I really have to tell all players what to do ?
People are still figuring it out, but it's playing better, Allies are making it across the map now.