[Map] TE-Provkhoy beta

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Goten

FNG / Fresh Meat
Sep 1, 2011
432
230
0
I'm going to test how many reinforcements sound good, 400 is the default reinforcements value in the SDK that's why I set that to this value. I will probably give more reinforcements to the attackers.

I think it's a formula but somehow adapted for each map. I thinks it's basically a kill/death ratio or smt per minute but adapted for each map. For example: you die/kill less on Fallen Fighters than on Commissars.


However I'm not saying your are talking **** or insulted you on this subject, I'm wondering why you took this personally

Did I said anything about you insulted me ? :) I didn't took it personally (lol), it's just that it seems so basic for me, it's just like explaining why the sky is blue. I really don't think that spawning distances are such a complex subject.

I'll take a look at various TWI's maps to get a better idea but if in the end defenders are closer to the obj and it works it'll stay like this.
Really try to do that. Even spawn with a soldier on each spawn and calculate how much you do until you reach the cap-zone - is even better than looking at maps. You lose a day or two but you learn alot, trust me.
The vast majority of the objectives are those where the attackers are closer. The small minority of the objectives where the defenders spawn closer, those are the objectives that ruin the maps (see Objectives B and C in Grain Elevator, Objective E on Spartanovka ...).

My goal is not to create a map on which 90% of games are stuck before the first objective...

You're missing the point: it's not about one or first or last objective - it's about ALL. You could have a "middle" objective that is impossible to take -> ruined map.
So be carefull on all objective, not just on one.

Like I said before, this is my first map, I'm working on this alone, my 3DS Max and Photoshop skill are not great but I wanted to make something for the community and have a fun project at the same time. Some people seem to like it others not so much, I'm trying to improve the parts which needs to be so that everyone can enjoy it but apparently my grass is too green ;)

Again you're missing the point. As I said before, more than graphics and layout people look at the balancing issue. There is no fun for them to play a map where they know they'll lose most of the time.
I personally could play a map with 2 houses, 3 rocks and 4 trees if it's properly balanced, than to play a gorgeous map where my chances of winning are 10% (not saying on your map it's 10%).

For beta I will add 2 assault slots and remove one engineer slot so the final layout for beta 2 will be something like :

  • Assault 2
  • Rifleman 24
  • Elite Rifleman 1
  • Machine Gunner 2
  • Marksman 1
  • Engineer 2
  • Squad Leader 3
  • Commander 1

It's perfect ! (Maybe another Elite for a total of 2, but other than that it's perfect !)

See you on the battlefield

Only if the battlefield is fair ;)
 

peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
Otherwise do you guys have any other suggestions for team composition?

FFA or match?

To have a good idea you can see share report has Butovo or ask for council BOH rekrut which is used making maps for RO1 and Darkest Hour.
 
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tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
LeO, just wanted to say we don't all agree with Goten on this. I for one agree with you, defenders should be able to get to defensive positions first, otherwise it's not an assault, it's a race.

This is of course my opinion, and what Goten is saying is an opinion too, not an absolute truth, even though he tries hard to make it look like one.
 
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Landrovercrazy

FNG / Fresh Meat
Jan 2, 2012
25
8
0
It's perfect ! (Maybe another Elite for a total of 2, but other than that it's perfect !)



Only if the battlefield is fair ;)

While I dont always agree with the man... I do on this matter...

2 Elite Riflemen please.

I am somewhat Bias, as I started as a rifleman, then went to elite, then Assault, squad leader and Commander, now I have snubbed all the fanicer roles and Automatic weapons and am back to Rifleman and Elite rifleman.

I Love my bolt action now... She is my baby :eek:
 

Kerc Kasha

FNG / Fresh Meat
Sep 11, 2011
293
162
0
1 elite riflemen is fine - there's too many semi-autos in the game as is. 3 sl + 1 commander +1 elite rifle = 5 semi auto rifles that's more than enough and probably more than any platoon would have
 

CrossTrain

FNG / Fresh Meat
Jul 17, 2011
247
133
0
Indiana USA
www.tb-clan.org
LeO, just wanted to say we don't all agree with Goten on this. I for one agree with you, defenders should be able to get to defensive positions first, otherwise it's not an assault, it's a race.

This is of course my opinion, and what Goten is saying is an opinion too, not an absolute truth, even though he tries hard to make it look like one.

Can't +1 any more posts today so this is my visual +1! As Goten and I have gone around the horn already, I clearly agree with your assessment. Again, both opinions. His and yours (and mine).
 
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peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
Bonjour Leo,

il va y avoir une autre version B2? a cause de de crash? .

Sinon il est possible de mettre la map en test si je peut avoir la version server

je peut donner les coordonn
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
Last edited:
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BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
So

found the same bug on this map like on my Univermag map

The spawn cameras showing not the current spawnposition
the Objective names would not showing on the display when they are under attack

http://steamcommunity.com/profiles/76561198000027543/screenshot/505764952576570600?tab=public

http://steamcommunity.com/profiles/76561198000027543/screenshot/505764952576576444/?tab=public

i played as German , i died, the spawnposition was not correct on the spawnselection sreen

i was alone on the server doesn't know about the disable weaponsound....
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Yes it looks like its something TWI need to fix,before any more custom maps can be released.
Server was crashing with the same errors we seen on Univermag.

[6518.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[6531.27] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\ro2\development\src\core\inc\Array.h] [Line: 560]

Stack: Address = 0x41c804 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]

[6531.27] Critical: Windows GetLastError: The operation completed successfully. (0)
[6591.34] Log: === Critical error: ===
Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\ro2\development\src\core\inc\Array.h] [Line: 560]

Stack: Address = 0x41c804 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]


Address = 0x7d4e237e (filename not found) [in C:\WINDOWS\syswow64\kernel32.dll]
Address = 0x47ea41 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]
Address = 0x4ae6f3 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]
 
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LordGleedo

FNG / Fresh Meat
Jul 18, 2010
800
74
0
Bucks, England
www.theoldgitsarmy.com
Yes it looks like its something TWI need to fix,before any more custom maps can be released.
Server was crashing with the same errors we seen on Univermag.

[6518.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[6531.27] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\ro2\development\src\core\inc\Array.h] [Line: 560]

Stack: Address = 0x41c804 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]

[6531.27] Critical: Windows GetLastError: The operation completed successfully. (0)
[6591.34] Log: === Critical error: ===
Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\ro2\development\src\core\inc\Array.h] [Line: 560]

Stack: Address = 0x41c804 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]


Address = 0x7d4e237e (filename not found) [in C:\WINDOWS\syswow64\kernel32.dll]
Address = 0x47ea41 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]
Address = 0x4ae6f3 (filename not found) [in G:\RO2\Binaries\win32\rogame.exe]


Are the devs reading these threads? I am kind of loathed to finish my map now until this gets fixed.