Firstly, after playing a few rounds the other day, I must say your recreation does the original justice.
I have a suggestion or two for any future tweaking: I am wary of bringing it up, considering how I detest its use in other maps, but I think some level of spawn protection/map restriction is necessary here. In my play-through after the Allies (my team) captured Objectives A+B, I had teammates reporting regularly about a few Axis players lurking in A+B and basically spawn-camping the new spawn area from the north. I don't think that any implementation of map restriction for the Axis on this map should immediately take effect upon the Allied capture of A+B. It could kick in a few minutes after A+B have been captured so as to allow Axis players to maneuver to the new foci of firefighting around C+D and ultimately prevent spawn-camping from an unfair direction.
Another suggestion I have is to include two spawn areas for Allies once A+B have been captured. I noticed that most of my teammates, as a result of the singular spawn location, tended to funnel down the one road that leads between C+D and just throwing their selves into the resulting Axis crossfire. I think it would improve/diversify game-play if the Allies had two spawn areas at this stage, encouraging them to take the other two roadways that lead to C+D.
Lastly, you should adjust the placement of the letters and numbers on the map grid. The map grids for other levels have their grid references centered along the sides of the boxes and not centered on the corners of the boxes. I found myself having trouble relaying grid references to the team (them listening at all is another story...)
All power to you in your future map-making endeavors! :IS2: