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Beta Map [MAP]TE-Odessa

I agree with mord the map is way too easy to attack, and even if the defenders do a good job they will run out of tickets.

I've noticed two problems that ro1 wouldn't have had.
The first is that B is captured way too easily ,im not too sure if the extra speed in ro2 is making this easier,as in its way too easy to go from sewer to sewer in one sprint and get into the cap that way rather than trying to move from the 'A' cap which is what was the best/most common way in the original.

Secondly the accuracy in Ro2 means that both spawn exits for C+D can be covered easily by the attackers ,and with the defenders being crippled by tickets already,makes this a nightmare to get to the caps.
 
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Hello. Could anybody comment next video? Could we say this case as using map exploit? Note, to the moments when the players of Allies team go up a barrier and spawn killing. Last video the player just run trough the enemy spawn using this bug but still it has an advantage because he is behind the enemies. Thank you.

https://www.dropbox.com/s/9xj1yiuohb9au5y/gmz saymon, first.avi?dl=0

https://www.dropbox.com/s/2qtfzhaj15jvbj3/saymon second.avi?dl=0

https://www.dropbox.com/s/xrez5kctzei5vyi/gmz second.avi?dl=0

https://www.dropbox.com/s/9ezxquzp873vg0b/KUKUSIK.avi?dl=0
 
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If you think its easy to go up this baricade from Alies side - you wrong. and you can see it on video when player try to get up for many times.
It's also kind of pointless, this map was made 4-5 years ago. Rekrut hasn't been online for a long time, and it would rude and improper and say being a complete asshole to go behind his or her back and edit his map without his permission.
 
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It's also kind of pointless, this map was made 4-5 years ago. Rekrut hasn't been online for a long time, and it would rude and improper and say being a complete asshole to go behind his or her back and edit his map without his permission.

What are you talking about? I dont need to edite this map. I just ask is it bug or not? It is not so easy for Alies to climb this barrier, but some players know how to do that and to face enemy spawn.
 
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It's also kind of pointless, this map was made 4-5 years ago. Rekrut hasn't been online for a long time, and it would rude and improper and say being a complete asshole to go behind his or her back and edit his map without his permission.

Honestly, the guy has given up on the game despite numerous times to contact him and his blatant inactivity with the game and forums. His works may as well be abandoned by this point. The map needs its ticket count adjusted (maybe even adding SLs) and it would a balanced and great map to play.
 
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