[MAP]TE-Odessa

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Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
0
East Coast USA
www.createphpbb.com
Let me be the first to give some minor feed back right now..

The lighting of the map is scary, I can't tell if that's a good or bad thing. Hiding in the shadows, only shooting at muzzle flashes, it's difficult to find people who aren't shooting.

Although I'd like to suggest either for it to lighten up a bit or make a day time version though, be nice to have two versions of a map for once. I think that will reduce TKs and make it easier for team work.

Other than that it's a good map, nice remake. I love those small street fights you get with it.
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
It's beautiful. Have you thought about adding a day version as well? I'd like to have both options if it's something you'd think reasonable. Good job though, very good.

EDIT: Truely the best night map so far.
 
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BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
Update to V2


changelog:

-germans ve a temporary spawn at the beginning closer to the first capzones
- changes the lighting , its now dawn
-respawn time germans 15 sec allies 12 sec
 
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Drecks

FNG / Fresh Meat
Nov 26, 2005
2,393
218
0
The Netherlands
I think he did a good job by making this dawn. As I was there yesterday during one of the first online games and V1 just was to dark. Its clear why most games with nightmaps never really looks like a dark night. Might be fun for some but it attracts darkcorner camping. Might work when a commander and SL had flares.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

Just had a chance to look this one over in depth. It's georgous.
A vast improvement on the RO1 version in terms of a realistic environment.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Actually I like night maps. They feel very intense and scary. However, what always annoys me is that many players will simply change their gamma/brightness when playing dark maps in order to have an advantage over players that don't do it.

Having said that, BOH-Rekrut, there is one thing that you should consider: gun sounds in the background! You can see AA fire going up in the background but there is no sound. It would just improve the overall atmosphere of this map. And a favorite wish for me: Make a sound of wind blowing as well. The map looks and feels cold, some sound of wind blowing through the streets would just be so cool for immersion!
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
78
Florida, USA
www.raidersmerciless.com
Actually I like night maps. They feel very intense and scary. However, what always annoys me is that many players will simply change their gamma/brightness when playing dark maps in order to have an advantage over players that don't do it.

Having said that, BOH-Rekrut, there is one thing that you should consider: gun sounds in the background! You can see AA fire going up in the background but there is no sound. It would just improve the overall atmosphere of this map. And a favorite wish for me: Make a sound of wind blowing as well. The map looks and feels cold, some sound of wind blowing through the streets would just be so cool for immersion!


Odd, I hear the Flak guns' ack-ack-ack in the background....
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

Odessa is showing early signs of being very popular. Even our "old cranky folks" are expressing interest. This is usually a good sign. I think overall, the dawn map will probably be better recieved. I liked the night map, but they present a lot of complex problems to the player and the developer. I actually like night maps, but the only ones that seem totally comfortable right now are RedOctober and Mamayev-Kurgan. If something like flares ever become available, perhaps that might make a real interesting environment.