[Map] TE-Arad 2 (Beta3)

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-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
I tell you what I'll do!!!! I'll work on the map a bit more and prep it for an all out tank version. I'll remove the unnecessary stuff, like the open houses, fences... etc. and release it. ;-) promise!!






Edit: I'll make most of the stuff destructible , so you can blow it all up!!:D
 
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Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
I tell you what I'll do!!!! I'll work on the map a bit more and prep it for an all out tank version. I'll remove the unnecessary stuff, like the open houses, fences... etc. and release it. ;-) promise!!






Edit: I'll make most of the stuff destructible , so you can blow it all up!!:D

Now that's my kinda map,thanks.:IS2::IS2::IS2:
But i'd still like to know what i need to do to get the bots spawning in tanks on the present version.
 
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Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
32
Elitist Prick Club RS Branch
Love the new (beta) version: way less foggy (almost no fog from what I see :|), the new dirt is way less red, more "earthy" texture, the rocks look better, I can see way more clearer inside buildings, nice addition to the plains making them more suitable to attack and defense by infantry.

I didn't noticed anything on the water, maybe there are some improvements but I don't see them :p

Now onto the problems:

1) The extra-zoom thing

Well ... it's still there.

I think it's a graphical thing, much similar to the "double iron-sight" bug that was happening on Station a few months ago.

Now, like then, depends on the direction you're extra-zooming. I checked the official maps carefully and you get a similar shacking depending on where you're aiming but the shackin is more reduced on those maps.

So .... I don't know if it's Wolverine's thing to fix or it's something that goes with the SDK.

I've made a movie to see how depending on where you're aiming you "shake" or not: extra-zoom problems (Arad 2 - Beta 2) - YouTube


2) Flickering textures

I've discorvered some flickering textures, see video below:

flickering textures (Arad 2 - Beta 2) - YouTube


3) Bushes on the (very) top of rocks

See picture:

http://tinypic.com/r/rcjzhx/5[url]http://tinypic.com/r/rcjzhx/5[/URL]

They don't grow there, they look funny and remind me of nipples :rolleyes:

You should remove them.


4) Smoke out of rocks

The smoke is nice but I think it's placed bad. Placing it on top of those big rocks formations make them look like small volcanos ... and there are no volcanos in Arad, big or tiny :)

[url]http://i40.tinypic.com/2uf97xv.jpg[/URL]

Regarding the zoom shake: I believe this can happen when the level isn't placed near the world origin in the editor. I haven't checked the map myself to see if it's placed around the origin.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Now that's my kinda map,thanks.:IS2::IS2::IS2:
But i'd still like to know what i need to do to get the bots spawning in tanks on the present version.

I've tested this out with an increasing number of bots each time,and its only when they're are 64 bots on the server that they spawn in tanks,this surely can't be right,am i doing something wrong? or does their need to be 64 (not 60 or 63) players/bots before the bot tanks spawn?
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
I tell you what I'll do!!!! I'll work on the map a bit more and prep it for an all out tank version. I'll remove the unnecessary stuff, like the open houses, fences... etc. and release it. ;-) promise!!






Edit: I'll make most of the stuff destructible , so you can blow it all up!!:D
Once again thanks for doing a tank only version, its very good of you to do this for us treadheads,,but can you be sure that the bots will spawn in their tanks no matter how many players/bots are on the server.
Not everybody has/wants/ or can afford a 64 slot server,and the way the map is setup just now,that's how many slots their needs to be before the bots spawn in tanks.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
Once again thanks for doing a tank only version, its very good of you to do this for us treadheads,,but can you be sure that the bots will spawn in their tanks no matter how many players/bots are on the server.
Not everybody has/wants/ or can afford a 64 slot server,and the way the map is setup just now,that's how many slots their needs to be before the bots spawn in tanks.


You can leave the buildings etc..

But where are the destructables in Beta 2? I found none.... or is that for 64 man servers only too?
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

I'd love to feature this one on my server, but I only have upstream sufficient for 24 slots. Meh, I'll put Arad 2 on anyway. Tank bots dont seem to work in Ogledow either, but the guys seem to like it regardless.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Wow that is amazing. I notice that it is bugging out on the stock map for you. That looks like station.

I can only report these bugs on some of the custom maps. The Aussie / NZ server is 52 players.
 
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-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
In an effort to get the bots in Arad2 to populate the tanks i upped my normal 32 slot server to 64 for a short time, the screenshots below are the results of what happened to two standard maps:
No spawns
No radios
Rubberbanding bots
No "Axis have captured ???????"

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00175.jpg[/URL]

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00165.jpg[/URL]

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00174.jpg[/URL]

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00164.jpg[/URL]

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00161.jpg[/URL]

[url]http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00156.jpg[/URL]

When i returned my server back to its normal 32 slots,all these problems disappeared.
Perhaps its a problem with over-extended servers rather than the custom maps.




did you have the problem with my map as well? or just the stock maps?
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
On you're map i played as a tanker and i couldn't hit or damage the enemy tanks no matter how close i was,but i never noticed any rubber banding,or incomplete cap signs.
I should also add that on Fallenfighters,when i eventually spawned as a tanker i could not destroy the trees and the other small destructable buildings in the square,the shots had no effect.

http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00173.jpg

http://i303.photobucket.com/albums/nn148/Major_Day/ScreenShot00155.jpg
 
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Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
0
Any servers running this map? I'd like to help fill one up.

And no Mike, I'm not joining yours.
 

Vapid

Active member
Mar 26, 2012
602
35
28
Beta 1 or 2? I've seen a server (maybe two) running B1 but not B2 (which I downloaded as I assumed it would be better).
 

Vapid

Active member
Mar 26, 2012
602
35
28
Maybe a stupid question but do I have to be in-game (as in, on a map and fighting) to open the console? I couldn't get it to open on the options menu.