[Map] TE-Arad 2 (Beta3)

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Moskeeto

Moderator
Dec 29, 2011
2,683
8
0
Looking great! I'm glad you got the river looking more natural as well. I look forward to try this out.
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
Really glad you got rid of the walls (was always a point off for me), looking WAY better :)

Be nice if there were some minor terrain texture change (or rubble) that let ppl know were the map limits are, as tanks can't get turn around/back up from "out of bounds" fast enough to prevent self-destructing.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

Very nice. Looks as if much of the terrain can be better utilized for ambush now. I was never quite certain those walls were characteristic of the area.
In any event, the map should feel more natural and it will be interesting to see if
some of the elevations can be used.
 

-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
**update** April 1st, 2013

**update** April 1st, 2013

Changelog: Tank Version



Steam WS v2 TWI CD & TE Version- Released April 1, 2013
-Removed the word "Tanks" from the map name. Now it's just Arad2!
-Increased lightmap slightly to fix some shadow issues.
-Fixed floating grass in some areas.
-Fixed floating weed plant on some slopes.
-Fixed some destructibles not working properly online.
-Few other minor fixes.



Arad 2 Tanks Updated! April 1,2013 - See 2nd Post!


Enjoy!
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
Final map looks wonderful, and plays well too!

Just curious why there are radios on the map, doesn't the TL have one in the tank? Seems a bit superfluous.
 

Korpisolttu

FNG / Fresh Meat
Sep 2, 2011
50
0
0
Finland
I recall there was a version of this map in RO1 where you could actually go inside the forests. That was a good improvement since this map was never too easy for infantry since of its openness.
I'd say it would be also a nice improvement in this map if you made those foresty hills accessible not to say also realistic :)
I'm not saying that tanks should get onto hills no, those rocks should block it like they do now, but make infantry free to get on top of hill so it makes this map more tactical.
 
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Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
I recall there was a version of this map in RO1 where you could actually go inside the forests.

That must have been RO-Arad_Forest_1.1_V1_Greytrees_1.11 but I could be wrong and it could have been RO-Arad_Forest_3.22_longgrass_with_Trees_Infantry

Back than that map had a dozen versions. Wolvys version was a tank only at start.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
That must have been RO-Arad_Forest_1.1_V1_Greytrees_1.11 but I could be wrong and it could have been RO-Arad_Forest_3.22_longgrass_with_Trees_Infantry

Back than that map had a dozen versions. Wolvys version was a tank only at start.

Only dozens?