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Level Design Map stays pitch black!

May sound stupid, if you added a large BSP instead of the Lightmass Importance Volume, any lights inside a BSP will be blacked out. And since you're inside the BSP and the faces are single sided, you won't know it unless you move outside the box. Adding a default point light will tell you, it will always light up objects around it, unless inside a BSP.

But it's prolly the skydome... Hard to imagine the 3rd possibility, unchecking ALL the lighting channels in the Dominant Light Source advanced properties.
 
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It seemed it was the first possibility as mentioned, the skybox had all light options turned on for some reason. Shadows still looked too dark so i added a skylight and now it looks great again! It sadly can't show the result seeing its a training map exclusively only for my unit. (you can join basic combat training and see it though. :rolleyes:)
 
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