Map stays pitch black!

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Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
So, the map i am working on, had a working light, i can't remember if i ever did something to it, but out of a sudden, the terrain and everything else has become pitch black, screenshot:

https://www.dropbox.com/s/k8f9xnke19utqdu/Untitled-1.jpg

Tried everything by now, even changed back the old light from a old backup of the map, removed the shaders cache and even added a new light.
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
Gonna check if this works seeing i also copy pasted skyboxes from other maps to see if it was the skybox giving issues.
 
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Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
May sound stupid, if you added a large BSP instead of the Lightmass Importance Volume, any lights inside a BSP will be blacked out. And since you're inside the BSP and the faces are single sided, you won't know it unless you move outside the box. Adding a default point light will tell you, it will always light up objects around it, unless inside a BSP.

But it's prolly the skydome... Hard to imagine the 3rd possibility, unchecking ALL the lighting channels in the Dominant Light Source advanced properties.
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
It seemed it was the first possibility as mentioned, the skybox had all light options turned on for some reason. Shadows still looked too dark so i added a skylight and now it looks great again! It sadly can't show the result seeing its a training map exclusively only for my unit. (you can join basic combat training and see it though. :rolleyes:)
 
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