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Level Design Map stays pitch black!

Sgt.NightFire

Grizzled Veteran
Mar 26, 2006
717
123
So, the map i am working on, had a working light, i can't remember if i ever did something to it, but out of a sudden, the terrain and everything else has become pitch black, screenshot:

https://www.dropbox.com/s/k8f9xnke19utqdu/Untitled-1.jpg

Tried everything by now, even changed back the old light from a old backup of the map, removed the shaders cache and even added a new light.
 

Twrecks

Grizzled Veteran
Dec 28, 2011
1,241
10
Ventura, California
May sound stupid, if you added a large BSP instead of the Lightmass Importance Volume, any lights inside a BSP will be blacked out. And since you're inside the BSP and the faces are single sided, you won't know it unless you move outside the box. Adding a default point light will tell you, it will always light up objects around it, unless inside a BSP.

But it's prolly the skydome... Hard to imagine the 3rd possibility, unchecking ALL the lighting channels in the Dominant Light Source advanced properties.
 
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Sgt.NightFire

Grizzled Veteran
Mar 26, 2006
717
123
It seemed it was the first possibility as mentioned, the skybox had all light options turned on for some reason. Shadows still looked too dark so i added a skylight and now it looks great again! It sadly can't show the result seeing its a training map exclusively only for my unit. (you can join basic combat training and see it though. :rolleyes:)
 
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