Tripwire Interactive Forums

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-first off is is possible to make a mutator that is only for a specific level?
and wouldn't show in the mutator menu
-is it possible to place said mutator in Mylevel?

can i do those? if so how?


now as far as the mutator i plan to make should be fairly simple judgeing by the kf standard specimine replacement mutators i shouldn't be too hard.
i'm making a level where i need the clots, crawlers, and bloats to never spawn period( those this can be done via ZombieVolume properties) however the part that actually needs to be coded is i want the rest of the zombies to spawn at a specifc ratio i still want it to be random with Weights so triggers are outa the question. I also want the zombies to have 10-25% more hp for example i don't want a fleshpound to be taken out be any one person unless it's solo. so i should prob nerf headshot damages on this guy as well as buff up his hp.

so basically
1. i wanna have specific type of zombies spawn at a specific ratio(or wieght-desirablility)
2. i wanna buff up the zombies hp by % so that way the higher the difficulty the higher the buff
3. if possible without changing crossbow/m14 code i wanna severly nerf the ability to get a critical headshot and 1 shot killing a fleshpound and a scrake

i don't expect this level specific mutator or the level to get whitelisted.

so any tips?

EDIT: oh any i'm not asking anyone to make it my post is mainly for the very first questions the rest if for fun facts lol and also if anyone had any tips on how to go about this. i'm competent enough that i can make it but it'll take me a lot of time and effort into getting it the way i want. so the any tips part was if anyone could give me any tips and tricks on the type of code i need and if they have any examples from any unreal game mutator i can reference