So, since KF2 is built in the newer unreal, and we can make and run all kinds of crazy scripted events happen in the maps.
Will there be a "greylist" again? (Perks are useable but don't gain levels on this content)
I ask because i'm planning on making a map that brings some of my old experimental mutators to life through scripting, like making the map replace any non-husk ZED with a husk, excluding the boss
Obviously stuff like this can be terrible in terms of map size file-wise, but can let us get really creative (given that the game is in UE3)
More or less, i want to know ahead of time if stuff like this is going to be "Acceptable" in released maps, or if maps that mod the gameplay on a per-map basis are going to be a big "No-No"
Will there be a "greylist" again? (Perks are useable but don't gain levels on this content)
I ask because i'm planning on making a map that brings some of my old experimental mutators to life through scripting, like making the map replace any non-husk ZED with a husk, excluding the boss
Obviously stuff like this can be terrible in terms of map size file-wise, but can let us get really creative (given that the game is in UE3)
More or less, i want to know ahead of time if stuff like this is going to be "Acceptable" in released maps, or if maps that mod the gameplay on a per-map basis are going to be a big "No-No"