Great job on the map.
Some very minor, weird issues in the environment here and there but nothing really too serious. There is this one door issue that always catches my eye though. Located right in front/left of the first initial Russian spawn (burgundy house)...
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Spoiler!![]()
Spoiler!![]()
My only gripe would be the overhead map (when you press M) could use some cleaning up. It still looks very rough, especially with the top and bottom ends white and the map edge pixelated. Other than that, map looks great.
ask the tripwire environmental artists not my becouse its an RO2 stock static mesh ,I can do anything,
i will use a new situation map in the next version ....