[MAP]Red Assault

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BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
Played it 3 time over the weekend on the 2Fj. Server and its not a bad map. Tho, it feels a lot like a corridor. Maybe open up the first 2 flanks a bit more. Also, there is little reason to use the river. You crafted that nicely but it serves no purpose. Maybe add a sewer entry into the 4th objective to spice things up a bit. Or maybe 1-2 stationary mgs per side ? The other layouts are nicely crafted but again i think it needs a bit more flanking options.
 
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LATTEH

FNG / Fresh Meat
Jul 13, 2010
284
35
0
Updated to B7:

-Made the final objective bigger.

-Changed the buildings by the final obj.

-made the axis spawn on the final further away.

-Aerial recon can now be called more then once.

-The axis reinforcements is now at 300 and allies 350.

-It takes longer to capture the square.

-added a machine gunner to allies.

-Changed the basement of the hostpital.

-the bridge is no longer swarming with bees!!!!

-Some changes to the bridge part of the map (nothing big).

-Fixed CD
 
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MasterShake

FNG / Fresh Meat
Sep 15, 2012
65
0
0
USA
www.81stee.com
Thank you LATTEH for working on the Countdown version along with Territory and Firefight. Red Assault is going back into our Countdown rotation for people to enjoy.
 

Carist

FNG / Fresh Meat
Mar 23, 2013
198
0
0
Some bugs that I have noticed.

You can go beyond the map.
Spoiler!

Here you can hang in the air.
Spoiler!

Explosions in the water.
Spoiler!
Ncn1Han
 

Carist

FNG / Fresh Meat
Mar 23, 2013
198
0
0
Continue.

You can go beyond the map and go beyond the point of "E".
Spoiler!

You can go through the building.
Spoiler!

Again.
Spoiler!

You can fall out.
Spoiler!


You should fix the "red zone" and "transparent" wall.
 

MasterShake

FNG / Fresh Meat
Sep 15, 2012
65
0
0
USA
www.81stee.com
I hate to say it, but playing this in Countdown mode is impossible for the defenders.

Each cap the defenders are so far away during the spawn that by the time they get to the objective the attackers are already half way down capping it. It progressively gets worse each objective to the point of C just being where the defenders get into view to see it captured without even being able to fire a shot.

Sadly, we haven't been able to even explore the map much because the attackers take the objective so quickly no one can do anything but run straight for it.
 

LATTEH

FNG / Fresh Meat
Jul 13, 2010
284
35
0
Some bugs that I have noticed.

You can go beyond the map.
Spoiler!

Here you can hang in the air.
Spoiler!

Explosions in the water.
Spoiler!
Ncn1Han

Thank you carist. ill fix these in the next version when i can get around to it.

I hate to say it, but playing this in Countdown mode is impossible for the defenders.

Each cap the defenders are so far away during the spawn that by the time they get to the objective the attackers are already half way down capping it. It progressively gets worse each objective to the point of C just being where the defenders get into view to see it captured without even being able to fire a shot.

Sadly, we haven't been able to even explore the map much because the attackers take the objective so quickly no one can do anything but run straight for it.

Damn can't win, Ill see what i can do.
 
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LATTEH

FNG / Fresh Meat
Jul 13, 2010
284
35
0
i never updated it. i just assumed no one wanted to play it anymore. ill spend some time this week updating it.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

No one should feel that way about a decent map. TaT always ran it when a current version was available. It's a good close quarter fight.
 

LATTEH

FNG / Fresh Meat
Jul 13, 2010
284
35
0
steam keeps crashing everytime i try to upload to workshop D:

Edit: I'm having problems with all my workshop items it must be from the steam sale.
 
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