So I might disable the caps of the team that caps D so the battles will be more focused.
Good idea, I think it will establish and define an actual frontline.
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So I might disable the caps of the team that caps D so the battles will be more focused.
So I might disable the caps of the team that caps D so the battles will be more focused.
I have some good changes in stored for this map. I hope you guys didn't get too attached...
Danh, I played No Man's Hill yesterday and got some really awful pawn/character posing bugs.
For a few people there were missing walking animations and they just flew 1 meter above the ground.
Never saw that before, could that be a map related problem/bug?
Regards,
Blitzkrieg-Bob
I'm getting mismatch error after downloading the map from redirect. Can some one confirm or it's just me?
My fault on that one. I used an old version and renamed it to B2_1 on accident. Uploading the correct SERVER files
Please redownload SERVER files.
Every once in awhile one of these maps knocks our socks off. This is one of them. I'd played it before and knew it was good, but the new version has some of the most convincing terrain I've ever seen, and the game-play flows like oil. I and a bunch of the old timers spent two sessions on this last night and everyone was begging for an encore. I spoke with one of the board members about a 24/7 and he said "go for it." So we may try that for awhile. This is excellent work.