Map Naming Conventions

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Shadowman

FNG / Fresh Meat
Mar 16, 2006
345
0
0
Rockville, MD
It's generally a good idea not to use spaces in the map filenames, since they might have platform-compatibility isues; i.e. they would probably not work on Linux servers.
 

SODsniper

FNG / Fresh Meat
Jun 28, 2006
96
0
0
specialopsdivision.com
Yea, that's what I thought. I refer back to my RVS admin experience and I know that RVS pukes something fierce when there is a space in any part of the name/directory structure..

Since they are both Unreal Engines, I thought the same might apply to RO.
 

driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
I was about to create a thread with this exact thread name, but my questions are actually different.

So the conventions appears to be:

KF-<mapname>

It was established above that name should not contain spaces. What about underscores? what's better:
KF-HauntedMansion
or
KF-Haunted_Mansion

Also, should you represent the version number in the name, so that one person doesn't host a pre-release version of KF-HauntedMansion, and then a client joins with the final version of KF-HauntedMansion?
If so, would you do things like
KF-HauntedMansion
KF-HauntedMansionFINAL

or
KF-HauntedMansionBeta2
KF-HauntedMansion (this is the final one)

or, some combination of the two? Any underscores or anything?

I could have just looked at other people's examples but other people might be wrong too, since it isn't really well discussed. Does anyone know what is best community practise, or provide me an appropriate link?
 

BartBear

Active member
May 15, 2007
1,296
24
38
Poland
discord.gg
Well look at the RedOrchestra.pl map repository http://www.red.orchestra.pl/plug.php?e=maps&game=redorchestra&mgame=RO&mtype=

where we have automatic scripts to put any version of maps in order and the one map entry - it is because RO Mappers' Community obey some very simple rules in map-naming. First of all prefix for what game the map is created - in our case RO- for base Red Orchestra, MN- for Mare Nostrum mod and DH- for Darkest Hour, then the map name without spaces (Linux problem) but can use underscores instead (the name without any national diacritic signs), and then simple and not case sensitive marks about stage of development of the map - betaX, bX, vX (for "version" instead of beta), prefinal, final (could be just plain map name without final mark - so it both ways stand for end of future map's development) - they could be just "glued" to map name but it is not well readable, so better way is to merge them with the name by underscore or dash. So there are only a few examples how you should name your maps for better classification:

KF-YourMapName-beta1.rom
KF-your_map_name_b1.rom
KF-your_map_name_v2.rom
KF-Your_map_name-prefinal.rom
KF-yourmapname_Final.rom (or just the same - KF-yourmapname.rom)
 
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