Map lighting issues

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Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
One of the maps that I'm trying to convert (which was a death match map for ut2004) has a weird lighting issue where there's a black light or shadow around the player which makes everything around the player look pitch black, this also occurs in the editor around the camera in the 3d viewport, I have tried removing every zone info from the map even the skybox. Any ideas on how to fix this will be a big help.

Thanks.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Hard to tell without seeing it, but maybe some sort of reverse fog that has a certain start distance but a smaller (or negative) end distance and is black?
If this sounds like it could be it, look around for volumes and take a look into the levelinfo.
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Hard to tell without seeing it, but maybe some sort of reverse fog that has a certain start distance but a smaller (or negative) end distance and is black?
If this sounds like it could be it, look around for volumes and take a look into the levelinfo.

I took a look at the the level info and the distance to fog setting was off so I guess it isn't that, the only other thing it could be is a huge physics volume surrounding the map, do you think it could be that?

EDIT: Ok it wasn't the huge physics volume.
 
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Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Sure, by the way it only seems to affect brushes, static meshes stay lit.

Screenshot:
Shot00000-5.jpg


EDIT: It does affect statics
 
Last edited:

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
just looking at the screenshots, maybe all the walls are set to unlit under texture properties? thats the only thing i can think of. hope you get it fixed.