Gathering a list of things, most rather small on all of the maps for the next small update. I will break things down by map and any large mod related bugs I will post on Jira.
Hill 400
Caen Outskirts
Port Brest
Oosterbeek
Carentan
Omaha
No known issues with this map
Hill 400
- More Allied Cover for B Cap
- Address the far flank to B that Axis can shoot from, but allies are blocked by Minefield
- Check Spawn Protection for any holes
- Make some of the main wire sections Satchel Objectives so they will show on map, HUD and give points for destruction
Caen Outskirts
- Increase Tickets for Allies by approx 100
- Make final cap more defendible for Defenders (Possible bunker)
- Some Spawn points near A cap for Axis still underground
- Floating Wall far right side of map near E Cap
- Address Crashes (Likely lower all imported texture resolutions)
- Increase final cap time
Port Brest
- More Cover from C to D
- Make C cap slightly smaller (end it before fountain)
Oosterbeek
- Some bots get stuck near first far right Allied Spawn
- Axis Spawn Protection kicks in within the E cap
- Increased Church Cap time from 28 to 30 secs
- Spread Allies Spawns for E apart a little
- Moved Allies Initial Spawn up
Carentan
- I don't think PsychoPigeon will mind if I modify a couple things on the map to give allies a few options for entering B Cap and maybe some details in the buildings if time permits
- The reduction of Axis Assault STGs seems to have really helped the balance also
Omaha
No known issues with this map
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