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Map Fixes and Bugs for Content Update 2

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
Gathering a list of things, most rather small on all of the maps for the next small update. I will break things down by map and any large mod related bugs I will post on Jira.

Hill 400
  • More Allied Cover for B Cap
  • Address the far flank to B that Axis can shoot from, but allies are blocked by Minefield
  • Check Spawn Protection for any holes
  • Make some of the main wire sections Satchel Objectives so they will show on map, HUD and give points for destruction

Caen Outskirts
  • Increase Tickets for Allies by approx 100
  • Make final cap more defendible for Defenders (Possible bunker)
  • Some Spawn points near A cap for Axis still underground
  • Floating Wall far right side of map near E Cap
  • Address Crashes (Likely lower all imported texture resolutions)
  • Increase final cap time

Port Brest
  • More Cover from C to D
  • Make C cap slightly smaller (end it before fountain)

Oosterbeek
  • Some bots get stuck near first far right Allied Spawn
  • Axis Spawn Protection kicks in within the E cap
  • Increased Church Cap time from 28 to 30 secs
  • Spread Allies Spawns for E apart a little
  • Moved Allies Initial Spawn up


Carentan
  • I don't think PsychoPigeon will mind if I modify a couple things on the map to give allies a few options for entering B Cap and maybe some details in the buildings if time permits
  • The reduction of Axis Assault STGs seems to have really helped the balance also

Omaha
No known issues with this map
 
Last edited:

Lemonater47

Grizzled Veteran
Sep 25, 2014
2,367
140
63
25
The last objective of Caen outskirts suffers because it's hard for the allies to get into the trenches. So it would be good to have a few french entrances that extend back towards the houses and stuff.aube even an entrance that goes from the front of the house into the main trench system. And possible a second entrance extending back on the left side of it as well.

If you are gonna give the british a bunker it would have to be wooden and/or sandbags.