Map file is way to big!

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SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
35
hello, i have finished my map and i have realised the map.rom file is 70megabites!! 3 times bigger than the average RO map!

how did this come?

i only have 3 terrain layers, it is comparable to konigsplatz in size, contains alot of building meshes imported from maps like konigsplatz, but again those meshes seem pretty simple, only 5 have detailed interior

the map is made on an previously made map, wich only contained a large terrain and a few buildings and meshes, that map was 60mb! while my map now with 800% more buildings and meshes is 70mb (only 10 more!) i did use the same terrain mesh but i have deleted 85 % of it with the visibility tool.

can someone tell me what could be causing this?
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
35
yes i fear it is the damn terrain, i opened a previously saved version of my map wich was 65mb, i then deleted the terrain, rebuild and save. and the map was then only 4.5 mb.

:( guess i will have to start all my terrain work from zero, shoot me!
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
35
no, i build it on some abandoned project map of mine, the terrain was like 2046x2046

now i made a 512x512 terrain and it just fits, and it is 27 mb (just like konigsplatz)

i am re-building all the terrain from zero, hopefully it will be ready tonight or tomorrow.
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
0
0
wow... 2048x2048 thats enormously detailed. I wouldnt expect you would have to use anything abouve 256x256 except maybe for a really massive tank map like orel. There is no reason why anything above 512 should ever be used really as 1024x1024 is more than 2 million polygons which would strain a lot of low and medium end machines.

Oh and using the invisibility tool will not reduce the filesize, it merely means the computer doesnt have to draw those polygons :).

Your computer must be pretty damned fast if it didnt suffer any sort of slowdown with the 2048x2048 terrain.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
35
LOL! it is my first map ever, so im not really familiar with all these units.

My pc had a hard time yes, rebuilding took 7 minutes and loading the map in RO to test play it took 7-8 minutes, so to test a change it took me about 20 minutes of waiting every time
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
31
Elitist Prick Club RS Branch
no, i build it on some abandoned project map of mine, the terrain was like 2046x2046

now i made a 512x512 terrain and it just fits, and it is 27 mb (just like konigsplatz)

i am re-building all the terrain from zero, hopefully it will be ready tonight or tomorrow.

w00000t! Use 256x256 and scale it up UP UP! Then if you need more land just use another 256x256 terrain.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
35
done! i tested and over tested everything, all the spawns seem to work, same for objectives, arty works, tanks respawn.

it is in the hands of god now :p

a new thread will be up with a DL link to the map in a few minutes.