[MAP] Der Iwan Berg

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danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
This map has been out for some time and I have received numerous feed back.

One of the main problems is its small. I am not changing that.

Next is nades. I have ideas to remedy this. I think I will increase the time for respawn so your life really matters. Right now I think its 20s for Russians and 15 for German. Maybe I will add 5 more seconds. This should reduce nade spam since people are not alive as much...

People are also figuring out how to play the map so now it seems like the map has extra time. If I increase the respawn time this should fix that.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
The mediafire link is still up. I have not updated and it is still version B3.
 

Grenator

FNG / Fresh Meat
Jul 23, 2012
375
3
0
dahn, the map is really great, although I would suggest looking up something on field fortifications. The sandbag town in B and C looks cheesy and out of place (and would have been bombarded into oblivion the moment it would have had been built), and has a strong whiff of the American military.

Otherwise, I am surprised how few servers run it. With some improvements, it could be a hit.

The idea is great with an advancing battle line and no flanking. Reminds me of a WW1 advance.

This is how it was, mate. Maps that allow much flanking should get an 'arcade' stamp on them.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
dahn, the map is really great, although I would suggest looking up something on field fortifications. The sandbag town in B and C looks cheesy and out of place (and would have been bombarded into oblivion the moment it would have had been built), and has a strong whiff of the American military.

Otherwise, I am surprised how few servers run it. With some improvements, it could be a hit.



This is how it was, mate. Maps that allow much flanking should get an 'arcade' stamp on them.

Map is based off american fire bases in Vietnam.
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
I think the map actually handles nade spam reasonably well. Nades are always a discussion point with small maps that channel players. But I think the map terrain help block nade blasts to some extent and also the tiers also prevent nades from rolling around.

We play it 64/64 and it is such a great fight. On the Aussie / NZ server we only run maps once, except for this map, it gets run twice.

Personally I wouldn't tweak the spawn time as it might take away from the urgency and frantic nature of the play. But its your call of course.

Is this map getting picked up by TWI in an upcoming map pack ?
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
Danh,

I know your probably super busy, but any chance of this getting recooked again? (or maybe no mans hill too??) :D

Love the maps
 

AussiePariah

FNG / Fresh Meat
Aug 1, 2012
325
0
0
I miss this map. Would also be interesting to have a RS version so the Japanese can get all that banzaiing out of their systems.
 

Vitzouille

FNG / Fresh Meat
Sep 21, 2011
36
0
0
FRance , Normandie .
Danh,

I know your probably super busy, but any chance of this getting recooked again? (or maybe no mans hill too??) :D

Love the maps
Hello Mr danh !

My team mates and myself of the [SK] french fun team really regret too that you did'nt recook this beautiful and immersive Map since the last TW patch . We love it because it can be played even with few people and newbies in a very instructive and funny immersive way .

please pay attention to your Froggy fans and find a moment , pleaaaaaase ?

Oumpfff, aaaargl ! sniff . Grandpa Vitzouille . THX !