I know machine guns and machine gun perks have been discussed to death, but that is not my idea nor was it ever something I would have wanted.
My idea is for there to be fixed ( unmovable) mounted machine guns that are tied to the map. If the location/use of the gun is overpowered, then Tripwire simply does not Whitelist the map.
---------------------------------------------------
How it'd work
The Mounted Machine Gun starts with a small amount of ammo (dependant on difficulty level) but must be fed additional ammo, in the form of discarded weapons. The value of weapon:ammo would need to set carefully, and not just by ammo cost (since some things like crossbow have ridiculous amounts of ammo cost)
The Mounted Machine Gun can be killed. It has HP, and must be welded if injured. Zeds will only attack it if there's someone manning it. Husk fireballs do hurt it.
>>> If killed, it takes time to respawn
>>>>>Beginner: respawns next round
>>>>>>>Normal/Hard: Skip a round, then it respawns
>>>>>>>>>Suicidal: never respawns
There is no perk related to its use.
-------------------------------------------------------
I know a lot of people don't like the idea of machine guns, but I personally love mounted machine guns. They're just fun to me.
Again, I want to stress that since they're tied to the map and immovable, Tripwire simply keeps the map off the whitelist if they don't like how its used (i.e. not exposed enough, or too many free weapons to feed it)
My idea is for there to be fixed ( unmovable) mounted machine guns that are tied to the map. If the location/use of the gun is overpowered, then Tripwire simply does not Whitelist the map.
---------------------------------------------------
How it'd work
The Mounted Machine Gun starts with a small amount of ammo (dependant on difficulty level) but must be fed additional ammo, in the form of discarded weapons. The value of weapon:ammo would need to set carefully, and not just by ammo cost (since some things like crossbow have ridiculous amounts of ammo cost)
The Mounted Machine Gun can be killed. It has HP, and must be welded if injured. Zeds will only attack it if there's someone manning it. Husk fireballs do hurt it.
>>> If killed, it takes time to respawn
>>>>>Beginner: respawns next round
>>>>>>>Normal/Hard: Skip a round, then it respawns
>>>>>>>>>Suicidal: never respawns
There is no perk related to its use.
-------------------------------------------------------
I know a lot of people don't like the idea of machine guns, but I personally love mounted machine guns. They're just fun to me.
Again, I want to stress that since they're tied to the map and immovable, Tripwire simply keeps the map off the whitelist if they don't like how its used (i.e. not exposed enough, or too many free weapons to feed it)