I've tried adding:
''class'KFMod.BoomStick'.default.bModeZeroCanDryFire = False;''
to the list.
But it doesn't seem to work with the hunting shotgun. Maybe that's why you left it out in the first place?
There's a typo in there, it seems. Unless, for some reason, "Fire" now has a space in it.
But the Hunting Shotgun is a little different. It automatically reloads once it's empty. Other weapons only automatically reload when trying to fire while it's empty. The function to reload is literally called by the game when using the Hunting Shotgun. It would take a dirt hack-esque mutator to prevent that, and it would probably break the M79 as well.
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