Been asking that for days... never get a reply though....Still waiting for an update to fix the 100% completion issue with the trophies to working on ps4, are there any updates on that?
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Been asking that for days... never get a reply though....Still waiting for an update to fix the 100% completion issue with the trophies to working on ps4, are there any updates on that?
So, when is the next hotfix going to be made available?!?! Or should we seek refunds from Sony? This has been way too long coming and far too long without communication or any updates!This update is currently
Epic Game Store: Live
PlayStation 4: Live (Build 1.04)
Xbox 1: Live (Build 1.0.7.0)
The changelog is as follows:
All Platforms
PS4:
- Save Game
- Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
- Added additional protection to keep save files from being overwritten
- Added additional protection to the save system to keep saves from corrupting
- Optimization and Environmental
- Optimized environmental buildings
- Optimization done to the map menu
- Optimization and Fixes done to particles that were impacting performance on all platforms
- Fixed the large crashed tanker in the prologue having geometry with missing collision
- Fixed a case where landmark audio cues would not play
- Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
- Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
- Made sure fire that was missing from some Tiki torches and statutes was relit
- Fixed several environmental collision issues
- Landmark and Collectables
- Retroactive fix for collectible and landmark objectives that got destroyed but still indicated you needed to complete/find them. You will need to re-enter an area to trigger this fix in each area. (NOTE: This does not fix quests that show as being completed or objectives fulfilled but the reward was not given. For example: Queen of the Ocean or specific evolution unlocks. This will be addressed in another update.)
- Quest, Prey and Bounty Hunters
- Changed bounty hunters to no longer require diver kills to progress
- Balanced King Mackerel and Parrot Fish levels to give the same nutrients
- Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
- Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
- Fixed a situation where infamy would not progress if players did not equip sonar
- Fixed a situation where the narrator would cut off Pete taunting the shark
- Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
- Fixed several cinematic frame issues
- Fixed a situation where multiple objectives of the same type could be selected for the waypoint
- Player Shark and Combative Wildlife
- Fixed a situation where the player shark would revert to the prologue mother shark
- Fixed harpoons floating outside the shark player model without impaling it
- Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
- Fixed a situation where the tiger shark skin would lose upgrade
- Fixed a situation where the biting player shark would bump prey away instead of biting it
- Fixed a situation where combative AI fins and limbs would shake if the player shark came close
- Fixed a situation where combative wild life would stop targeting the player if they played too long
- Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
- Menu
- Fixed loading screen hints that had incorrect text
- Updated credits
XB1:
- Fixed a controller disconnection that could result in a freeze/crash and corrupt save
- Added further Dynamic Resolution adjustments to improve framerate
PC
- Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
- Fixed an issue which could cause some hardware to shutdown
- Fixed trees popping in during the opening cinematic
- Fixed a situation where gore chunk geometry would stretch
- Fixed a situation where the main menu UI would not update if the player signed into Xbox Live
- Fixed ESC button not being usable in Key Mapping or Video Settings
We apologize for the frustration these issues have caused you and thank you for your patience as we have worked to get them addressed. For all the latest keep your eyes here . We are continuing to work towards other fixes and QoL updates for all players.
Fixed ESC button not being usable in Key Mapping or Video Settings
I am triggered when I see after 3 weeks in the patch changelog, we have only that fix for PC:
Fixed ESC button not being usable in Key Mapping or Video Settings
WTH! Key binding?! Seriously?
That was the top priority correction to do right away.
The PC version 3591124 of the game is still crashing. We have no news about it from CM or Devs.
Before fixing skins and quests issues, Tripwire! Please! Fix critical issues first.
I am doing just fine, no crashes what so ever. remember this game is only a few weeks old. They still have time to improve on this.Tripwire makes killing floor 2... I expected they would be better at this...
(NOTE: This does not fix quests that show as being completed or objectives fulfilled but the reward was not given. For example: Queen of the Ocean or specific evolution unlocks. This will be addressed in another update.)
So they released a patch that does not fix what needed to be fixed. Anyone else thinking they scammed us by releasing an incomplete game?
ALL Platforms gat these updates. that one you specified is a PC only fix. but PC got all those other fixes as well.
Here:
""""All Platforms""""
- Save Game
- Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
- Added additional protection to keep save files from being overwritten
- Added additional protection to the save system to keep saves from corrupting
- Optimization and Environmental
- Optimized environmental buildings
- Optimization done to the map menu
- Optimization and Fixes done to particles that were impacting performance on all platforms
- Fixed the large crashed tanker in the prologue having geometry with missing collision
- Fixed a case where landmark audio cues would not play
- Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
- Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
- Made sure fire that was missing from some Tiki torches and statutes was relit
- Fixed several environmental collision issues
- Landmark and Collectables
- Retroactive fix for collectible and landmark objectives that got destroyed but still indicated you needed to complete/find them. You will need to re-enter an area to trigger this fix in each area. (NOTE: This does not fix quests that show as being completed or objectives fulfilled but the reward was not given. For example: Queen of the Ocean or specific evolution unlocks. This will be addressed in another update.)
- Quest, Prey and Bounty Hunters
- Changed bounty hunters to no longer require diver kills to progress
- Balanced King Mackerel and Parrot Fish levels to give the same nutrients
- Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
- Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
- Fixed a situation where infamy would not progress if players did not equip sonar
- Fixed a situation where the narrator would cut off Pete taunting the shark
- Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
- Fixed several cinematic frame issues
- Fixed a situation where multiple objectives of the same type could be selected for the waypoint
- Player Shark and Combative Wildlife
- Fixed a situation where the player shark would revert to the prologue mother shark
- Fixed harpoons floating outside the shark player model without impaling it
- Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
- Fixed a situation where the tiger shark skin would lose upgrade
- Fixed a situation where the biting player shark would bump prey away instead of biting it
- Fixed a situation where combative AI fins and limbs would shake if the player shark came close
- Fixed a situation where combative wild life would stop targeting the player if they played too long
- Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
- Menu
- Fixed loading screen hints that had incorrect text
- Updated credits
I hope this don't happen on the Nintendo Switch Version. Also I'm wondering if this bug is effecting the Xbox S and X Series since those consoles are a lot newer.I just bought this game today I had been playing for a good 3 hours I died at teen level 6 and it sent me all the way back to pup level 2, it's obviously the problem with the overwrite save on the Xbox One is preventing any new saves from being saved at all, I paid money for this game and have already spent 3 hours in it I want to be able to see if my progress so if you guys wouldn't mind fixing this issue like it says right here that you have that'd be great
We are still continuing to investigate why this happens to some players. We have an experimental fix that will be part of the new platform releases going out in the coming days, and if it proves successful, we will look at rolling it into the existing platforms.I just bought this game today I had been playing for a good 3 hours I died at teen level 6 and it sent me all the way back to pup level 2, it's obviously the problem with the overwrite save on the Xbox One is preventing any new saves from being saved at all, I paid money for this game and have already spent 3 hours in it I want to be able to see if my progress so if you guys wouldn't mind fixing this issue like it says right here that you have that'd be great