Hello all! While I'm not completely new, I tend to play KF in 'stages'. While I like the game, I just can't find a class that really suits me, and that I find enjoyable in the long run. After recently getting every class to level 3 in an attempt to find one, I've settled on the Commando. In doing so, I have a few questions for the high level commandos floating around.
I'm not a level6 (yet) but I will try to answer your questions.
1. Weapon setup? I play mostly normal/hard since its tough to find a group that doesn't kick level 3's at higher difficulties. I normally go Bullpup/AK for the first half, and AK/Scar for the second half. What are your normal setups? Do you use any non-mando weapons?
Actually commando can do pretty well when team holes up. At higher difficulties players generally tend to pick mobility teams like medic and zerk. That's another aspect of getting kicked. You're low level AND you don't fit the rest of the team.
As for sidearm choice, I tend to buy M32 as an off-perk side arm. I go Bullpup+AK for the first few waves then switch to AK+M32 at later waves. I avoid SCAR until I'm drowning in money because M32 requires quite a few more quids than I could manage.
Sometimes I throw a .44 magnum next to dual ARs, just to be sure I won't run out of ammo and use it as a last stand.
Also, Never had a chance to try but I do believe Combat Shotgun can be a good partner for your Assault Rifles too. Your class reloads everything faster and it's considerably lightweight, why not?
At the lower difficulties Commandos generally buy Crossbow with SCAR, yet xbow becomes pretty ineffective at Suicidal and HoE difficulties, no need to add it's slow, heavy and expensive too. I know it's still good for picking up Husks and Sirens from a distance but only if, they're NOT meat shielded.
Don't throw me garbage about how xbow can pierce multi targets and blow the head, when they're meatshielded by a Scrake or FP; you can hardly guess it, unless you can play this game eyes shut --which you can't.
Asking about M4 w/ M203 attachment? I doubt you gain any benefit from it at all. I read ScaryGhost's post somewhere, he said the same thing. Please feel free to fix me.
2. Is the perk viable on HOE? I've heard discouraging things regarding Demo's and FB's.
A level3 'mando can do pretty well at Suicidal or HoE as long as other peeps have a good plan and hole up position, I've seen it more than once.
Firebug slims the crowd and slows them down by crisping them. Demos can gib the crowds from a far and kill Fleshpounds "piss easy". The point is that; Demo can cause large smoke clouds if he spams everything and misses alot, Firebug causes framerate drops on high delay games.
Both classes are hated, because they hinder the view and cause lag. For my sight both classes are awesome.
A good Demolition is a must for higher difficulties killing large hordes in a blink; keeping others safe and away from big trouble.
Firebug is essential for cutting up the horde from a distance, breaking enrage of big targets, crisping them; adds bonus damage against all kind of attacks.
At that scheme, to be honest Commando hardly fits somewhere and his role is pretty situational; expanding zed-time for funneling teams, Zerk can j*rk off in the corner.
3. Tips on shooting? I tend to go single-shot unless facing down a scrake.
As long as you are keeping your headshots accurate from a distance, no need to use full automatic. Full auto is just for when you are cornered or found yourself face to face with a large crowd. In those cases, Full-Auto is your answer.
Dual Assault Rifle setups are nice against Scrakes. Wish they keep the old SCAR damage but anyway... unload a half or quarter mag to Scrake's head, do some trash cleaning with the rest of the bullets, then reload and unload the whole magazine to its head.
4. Stalker tips? I cannot for the life of me figured out a strategy of taking them down before my teammate spam wipes them all out. I've seen level 6 mando's. They exist. How did you get there?
If your friends are eager to kill Stalkers before you do you better deal the stalker or crawler flocks with full-auto Assault Rifle. My friends always offer me to play solo as Commando or another class carrying an assault rifle to kill stalkers ie.Demolitions Expert. Grinding Commando on online play is a hard and slow progress.
5.I've read some of the guides, and know that 'Mando's should focus on dealing with the small annoyances (Crawlers, Stalkers, etc.) so that the rest of the teammates can deal with the bigger stuff. Any additional tips for the harder difficulties?
As a 'mando you'll always have a limited space to run since you only shine when your team funnels somewhere. Remember you should pin down Stalkers or Crawlers spawn points at the room you holed up. So zerks, sharps and demos will appreciate your work.
Supports can do the trash cleaning better but they don't have plenty of weak ammunition to do it. Your mission is making hard-hitting classes' life easier for them to focus on big targets. Support and Zerker can deal with the horde alone. If you want to stay safe'n'sound; stay close to demos and sharps as they have no viable way to fight back from mid-close quarters.
Remember that, if; all close possible targets cuts eyesight from the Fleshpound before enraging. He'll choose the closest target and follow him. In those cases if everybody is behind a cover it's useless to dive in and try to kill Siren, as Fleshpound can maim you badly. Always have a Plan-B.
Plan-B is generally "We're screwed! Leggit!". Even you should stick to funnel/hole-up teams, Commando has an average mobility to run-and-gun and kill the horde. When someone dies in the room, especially at high difficulties the team will end up getting wiped. At a situation like that keep calm think about the closest funnel point you can think and if you have a mic tell others to follow you to there. When someone dies at the room that means you'll get overwhelmed faster, you should kite the horde by cutting it up then position yourself at a different place, so you can welcome them easily. (Sometimes I wish Commando gets some movement speed bonus thou...)
Being a Commando doesn't mean you should totally ignore or slip away from Fleshpound's hands. When a big target approaches you should sneak from behind and cut up the horde following him. Expanding zed-time is invaluable for the team when a big target approaches; at that times killing the Siren behind the Fleshpound and doing a trash cleaning is always needed. Go full auto and run on the horde, kill Sirens and Husks. Killing Husk is more important priority if there's a Firebug present --as FB can toast the Siren easily among the crowd.
As you cut the trash mob behind the FP it will be easier for your team to handle or focus fire him.
Take attention and kite Scrakes and avoid the attention of Fleshpound. In case you have no hope to escape, just take attention of Scrake and position him between FP and yourself, watch your possible escape route and so you don't get overwhelmed by the mob. In case FP enrages he'll run past and damage Scrake which will have him retaliate against FP. Pray that your Sharp didn't locked on Scrake's head thou.
You're welcome. I think I covered all. Commando class is a weak trash killer who excels in expanding zed-time, being a counter-part to zerker which would never leave the team behind.