Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I want to make a Water Volume move up and down by attaching it to a mover, and I've tried "bStasis = false", among other properties, and even though I tag it correctly to the mover, it won't move when the mover is triggered. I remember remember a map Lethal Vortex once made that seemed like it used this technique, but I had no luck trying to replicate it.

I would like to know how to do this because I'm making a mission map where players will need to activate pumps that will lower the water, and another one where part where I want to have Zero-Gravity at the flip of a switch, and normal gravity at another.

Any help would do me great wonders!