Jake Johansen used to do this comedy routine in which he was talking about the light to dark knob on your toaster and how it really isn’t hooked to anything. You can set it to light or dark but the toast will come out the same level of toastyness regardless of where you set the knob. You had to be there, but it was pretty damned funny.
I have a question about texture settings. You can flag various things for a texture to do in the texture properties. Unlit – invisible – portal – blah blah blah. One of the tetxture flag options is antiportal. Lets say I have made a simple BSP volume – I slap some textures on it and than begin merrily checking the various flag settings for the textures I have attached to the BSP. If I click the flag for the antiportal setting am I really getting a texture that will function as an antiportal? Or am I just trying to make my toast darker? In other words does a texture with its antiportal flag checked really stop all rendering from occuring on the other side of the texture? Has anyone experimented with this to know for certain?
Thanks
Jeff
I have a question about texture settings. You can flag various things for a texture to do in the texture properties. Unlit – invisible – portal – blah blah blah. One of the tetxture flag options is antiportal. Lets say I have made a simple BSP volume – I slap some textures on it and than begin merrily checking the various flag settings for the textures I have attached to the BSP. If I click the flag for the antiportal setting am I really getting a texture that will function as an antiportal? Or am I just trying to make my toast darker? In other words does a texture with its antiportal flag checked really stop all rendering from occuring on the other side of the texture? Has anyone experimented with this to know for certain?
Thanks
Jeff
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